Sorcerer (D&D class)
Revision as of 13:43, 18 October 2006 by hastur>StarFpx (Hastur)
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Rules
- Hd: d6
- Bonus feats:
- Level 1:
- Echew Materials.
- Level 4, 8, 12, 16, 20: select from this list:
- Any metamagic feat
- Any Draconic feat
- Any Heritage feat
- New Spell
- Spell Focus
- Level 1:
- Familiar abilities are based on your hit dice, not level.
Options
Battle Sorcerer
UA 56 - d8 hd, medium attack progression, light armor, fewer spells known and per day. With recharge magic: lose the sorcerers bonus to recharge rolls.
Domain Sorcerer
Bonus: Learn a domain (see domain wizard, UA 57). You learn all the spells of the domain, but get no extra spell slots or caster level. Hit dice reverts to d4.
Domain list: Antimagic, Battle, Cold, Conjuration, Divination, Enhancement, Evocation, Fire, Illusion, Necromancy, Storm, Trasmutation.