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| Unofficial rules compendium
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| Ability |
Example Classes |
Points
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| Spells
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| Minor Spell ability: Maximum spell level 4 or one level of magic per 2 levels |
Hexblade, paladin |
1
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| Moderate spell ability: Maximum of spell level 6 or 2 levels of magic use per 3 levels |
Bard |
2
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| Major spell ability: Maximum spell level 9 |
Druid |
3
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| Major spell list: Access to many spells and to the most important spells, such as miracle and wish. |
Cleric, wizard |
1
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| Arcane spells |
Sorcerer |
x3
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| Combat Ability
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| Per point of base attack bonus at level 4 |
1
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| Proficiency with all martial weapons |
Fighter |
1
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| Armor class
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| Each armor proficiency (light, medium, heavy, shield, tower shield) |
1
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| Attribute-based armor bonus |
Monk |
1
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| Level-based armor bonus |
Monk, Swashbuckler |
1
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| No more than two armor proficiencies, and loses no class abilities when wearing armor |
Suggenja |
1
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| Severe armor limitations |
Druid |
-1
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| Hit Dice
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| Per point of average die roll (rounded down) |
1
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| Saving Throws
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| Each good saving throw category (Fortitude, Reflex, Will) |
1
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| Skill Points
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| Every 2 skill points per level |
1
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| Bonus Feats and Class Abilities
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| Every 5 entries in the Special collumn not covered elsewhere; extra-powerful entries (sneak attack) count twice |
1
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| Turn undead |
Cleric, Paladin |
1
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| Clerical domains |
Cleric |
1
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| Familiar/Companion/Special Mount |
Druid, Paladin |
1
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| Lay on hands |
Paladin |
1
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| Increased unarmed damage |
Monk |
1
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| Great speed bonus |
Monk |
1
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