Cinnamon (build)
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Level-up Plan
Level | Feat | |||||
Aerie | Sorc | HD | HD | Sorc Bonus | Special | |
1 | 1 | 1 | 1 | Trapfinding | Eschew Materials | |
2 | 2 | 1 | 1 | - | Fly 20' | |
3 | 2 | 2 | 2 | Inventor | - | |
4 | 2 | 3 | 3 | Lightning Reflexes | - | |
5 | 3 | 3 | 3 | - | Fly 40' | |
6 | 3 | 4 | 4 | Sly Fortune(CSc) | Silent Spell | 2nd lvl spells |
7 | 3 | 5 | 5 | ??? | - | |
8 | 3 | 6 | 6 | Improved Toughness (CW, MM3) | - | 3rd lvl spells |
9 | 3 | 7 | 7 | Tempting Fate(CSc) | - | |
10 | 3 | 8 | 8 | Dumb Luck (CSc) | Still Spell | 4th lvl spells |
11 | 3 | 9 | 9 | Survivor's Luck(CSc) | - | |
12 | 3 | 10 | 10 | ??? | - | 5th lvl spells, Fabricate |
Hit Point Balance
Level | HD | HP | Fireball Avg/Max |
Note |
1 | 1 | 6 | ||
2 | 1 | 6 | ||
3 | 2 | 10 | ||
4 | 3 | 15 | ||
5 | 3 | 15 | 16.5/30 | |
6 | 4 | 19 | 21/36 | |
7 | 5 | 24 | 24.5/42 | |
8 | 6 | 34 | 28/48 | Improved Toughness |
9 | 7 | 40 | 31.5/54 | |
10 | 8 | 45 | 35/60 | |
11 | 9 | 51 | 35/60 | |
12 | 10 | 56 | 35/60 |
Items to Purchase
Item | Nominal Cost | Weight | Source | Note |
Cloak Of Charisma +2, as Tattoo: lower back | 4,000 | - | DMG | |
Vest Of Resistance +2, as Tattoo: chest sides | 4,000 | - | CAr | |
Ring of Protection +1 | 2,000 | - | DMG | |
Amulet of Natural Armor +1 | 2,000 | - | DMG | |
Ring of Evasion | 25,000 | - | DMG | |
Goggles of the Night | 12,000 | - | DMG | |
Gloves of Dexterity +2 | 4,000 | - | DMG | |
Circlet of Persuation | 4,500 | - | DMG | |
Bracers of Armor +6 | 36,000 | 0.1 lb | DMG |
Possible inventions
Swimming Equipment: Fins (for Jenniki) | Invented |
Swimming Equipment: Snorkle (for Jenniki) | |
Programmable Music Box (small to bring along and dance to, large to donate to Familiars Club) | |
Stethoscope | |
Portable Door Eye / Peephole Lens (for peeking through cracks and keyholes) | |
Flash Powder | |
Universal Lubricant (for stuck doors + escape artist attempts) As Salve of Slipperiness, but with severely reduced effect. |
Links:
Sorc Spells
Level 0
Spells known at class level 1: 4+0
- Message
- (Detect Magic)
- Prestidigitation
- Daze
- (Mage Hand)
- (Open/Close)
- Read Magic
- (Ghost Sound)
- (Light)
Level 1
Spells known at class level 1: 2+2
- Mage Armor (PH, Conj)
- Grease (PH, Conj)
- Color Spray (PH, Illu)
- Sleep (PH, Ench)
- (Remove Scent) (SComp, Tran)
- (Instant Locksmith) (SComp, Div)
- (Spontaneous Search) (SComp p.204, Div)
Level 2
- (Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage.) (SComp p.154, Illu)
- (Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.) (PH, Abjur)
- (Web: Fills 20-ft.-radius spread with sticky spiderwebs.) (PH, Conj)
- (Detect Thoughts: Allows listening to surface thoughts.) (PH, Div)
- (Knock: Opens locked or magically sealed door.) (PH, Trans)
Level 4
- (Ruin Delvers Fortune: Cast on another creatures turn and choose one of several benefits.) (SComp p.178, Trans)
Feats To Take
Eschew Materials (PH, p. 94)
You can cast any spell that has a material component costing 1 gp or less without needing that component.
Improved Toughness (MM3, p. 207)
Prerequisite: Base Fortitude save bonus +2. (That is, Sorcerer level 6) Benefit: The creature gains a number of hit points equal to its current Hit Dice.
Lightning Reflexes (PH)
You get a +2 bonus on all Reflex saving throws.
Feats To Consider
New Spell
See New Spell.
Spell Focus (PH. p. 100)
Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Dazzling Illusions (CM, p. 41):
Illusions cast also dazzle enemies within 30 feet
Magic Device Attunement (CMage, p. 44):
Don't need to repeat Use Magic Device tests after first sucessful test for one item. Lasts 24h.
Fey Heritage (CM, p. 43)
- 3 Will Save vs. Enchantment -- If you can take these while already Fey
Fey Power:
- 1 CL, +1 Save DC on Enchantment Spells_
Fey Presence:
Charm Monster, Deep Slumber, Disguise Self 1/day
Fey Skin
Damage Resistance: N/cold iron, where N is number of fey heritage feats + 1