Unorthodox Wizard (Apath)
Unofficial rules compendium | |
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Most wizards are devoted to their art. The part-time wizard realizes that magic is not everything, and strive to combine wizardry with a normal life and career. Being intelligent and driven, many part-time wizards advance fair in their other profession. As they grow in power this often becomes a high-responsibility tasks such as chancellor or auditor.
Class Information
This is a wizard archetype.
Hit Dice: d6.
Class Skills
Appraise (Int), Craft (Int), Diplomacy (Cha), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (All) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight Of Hand (Dex), Spellcraft (Int), Survival (Wis), Swim (Str), and Use Magic Device (Cha).
4 skill points per level. The increased class skills and skill points replace arcane school.
Class Abilities
The part-time wizard has all the standard wizard's class abilities except as noted below.
Hedge Magic
A part-time wizard is less orthodox than a regular wizard, and is able to learn spells unusual to his class. At second level and every two levels after, the part-time wizard can add one spell from the witch spell list to his spell list and spellbook at its witch spell level. This replaces bonus feats. This spell must be of a spell level strictly less than the part-time wizard's class level when the ability is gained. Hedge magic replaces bonus feats.
Table: Part-Time Wizard
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per Day | |||||||||
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||
1st | +0 | +2 | +0 | +2 | Arcane bond, arcane school, cantrips, Scribe Scroll | 2 | 0 | — | — | — | — | — | — | — | — |
2nd | +1 | +0 | +0 | +3 | Hedge magic | 3 | 1 | — | — | — | — | — | — | — | — |
3rd | +1 | +1 | +1 | +3 | — | 3 | 1 | 0 | — | — | — | — | — | — | — |
4th | +2 | +1 | +1 | +4 | Hedge magic | 4 | 2 | 1 | — | — | — | — | — | — | — |
5th | +2 | +1 | +1 | +4 | — | 4 | 2 | 1 | 0 | — | — | — | — | — | — |
6th | +3 | +2 | +2 | +5 | Hedge magic | 4 | 2 | 2 | 1 | — | — | — | — | — | — |
7th | +3 | +2 | +2 | +5 | — | 5 | 3 | 2 | 1 | 0 | — | — | — | — | — |
8th | +4 | +2 | +2 | +6 | Hedge magic | 5 | 3 | 2 | 2 | 1 | — | — | — | — | — |
9th | +4 | +3 | +3 | +6 | — | 5 | 3 | 3 | 2 | 1 | 0 | — | — | — | — |
10th | +3 | +7 | +3 | +7 | Hedge magic | 5 | 3 | 3 | 2 | 2 | 1 | — | — | — | — |
11th | +3 | +7 | +3 | +7 | — | 5 | 4 | 3 | 3 | 2 | 1 | 0 | — | — | — |
12th | +4/+1 | +8 | +4 | +8 | Hedge magic | 5 | 4 | 3 | 3 | 2 | 2 | 1 | — | — | — |
13th | +6/+1 | +4 | +4 | +8 | — | 5 | 4 | 4 | 3 | 3 | 2 | 1 | 0 | — | — |
14th | +7/+2 | +4 | +4 | +9 | Hedge magic | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 1 | — | — |
15th | +7/+2 | +5 | +5 | +9 | — | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 1 | 0 | — |
16th | +8/+3 | +5 | +5 | +10 | Hedge magic | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 2 | 1 | — |
17th | +8/+3 | +5 | +5 | +10 | — | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 1 | 0 |
18th | +9/+4 | +6 | +6 | +11 | Hedge magic | 5 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 2 | 1 |
19th | +9/+4 | +6 | +6 | +11 | — | 5 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 2 |
20th | +10/+5 | +6 | +6 | +12 | Hedge magic | 5 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Skill points per level
- Arcane School
- Bonus feats
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