Swot (Apath)

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ApathApath Logo
Unofficial rules compendium
ApathApath Logo
Unofficial rules compendium

A swot is a student able to cram on a subject, learning one specialist competence for one adventure and another one the next. The swot is a mundane version of the medium. A swot does not gain any abilities by supernatural means. Instead he studies really hard, stuffing his mind with new ideas and specialized skills that are only good for a day at a time.


Class Information

This is a medium archetype that burns the midnight oil to gain learned flexibility.

Publisher: Purple Duck Games?

Hit Die: d8.

Class Skills

The medium’s class skills are Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Use Magic Device (Cha).

Skill Ranks per Level: 4 + Int modifier.

Class Features

The swot has all the standard medium’s class features, except as noted below.

Spells

A swot uses Intelligence to cast psychic spells from the medium spell list. To learn or cast a spell, a medium must have am Intelligence score equal to at least 10 + the spell’s level. He can cast any spell he knows without preparing it ahead of time. The saving throw DC against a medium’s spell is equal to 10 + the spell level + the medium’s Intelligence modifier.

Student of the Moment (Ex)

Rather than channelling spirits, the swot reads up and practices different subjects. Though strictly mundane, this ability can be used to temporarily access magical abilities. This works as the spirit ability except as noted here. Though still called spirits in the rule text, the result of the swot's studies are not spirits in the supernatural sense.

Instead of holding a seance, the swot used two kinds of study sessions; one daily session of an hour and a longer full-week session best used between adventures. Once per day in a short session, the swot keeps the same spirit as the day before, but can change the specific choices available to mediums channelling that spirit. This also restores the swot's spell slots for the day. In a long session, the swot can change the type of spirit he channels. It is possible for allies to partake and benefit from a short study session in the same manner they could take part in a seance. No touch is needed, but the study materials must be handed around and all participants must be within 10 ft. of the swot for the entire session.

In order to study, the swot needs reading materials and training equipment. He is assumed to collect and create what he needs as he progresses in level, in a way similar to a wizard's spell book. This accumulated material weighs 20 lbs per class level, and might require special travel arrangements at higher level. If the swot loses this material, it must be replaced at a cost of 10 gp per pound of weight.

The studies of the swot do not gain influence over him and he does not risk losing control. This modifies the spirit ability.

Brownie Pool (Ex)

A swot does not use influence. Instead he has a brownie pool with a number of points equal to his Intelligence. When a medium class feature (except the spirit ability) would normally increase a spirit's influence, he instead expends brownie points for the swot. Running out of brownie points has no consequence other than preventing the use of such abilities. Brownie points are restored to the starting value when the swot prepares spells.

If the swot studies a subject to less than the maximum level (refusing to take some spirit powers much like a medium who channels a spirit at less than maximum power), he gains two additional brownie point for each ability he does not take, for that day only

Master of None (Ex)

At 2nd level, the swot gains a bonus equal to half his class level on all untrained Knowledge skill checks. This replaces taboo.

Cramming (Ex)

At 3rd level, the swot can select any one skill during a short study session. That skill count as a class skill, and he is treated as if he had an additional number of ranks in this skill equal to his swot level (to a maximum of his character level). This replaces haunt channeler.

Lore of Power (Ex)

At 5th level, the swot reads up on a field of study when he chooses a "spirit" with study of the moment. That skill count as a class skill, and he is treated as if he had an additional number of ranks in this skill equal to his swot level (to a maximum of his character level).

The following knowledge skill is tied to each spirit:

Archmage Knowledge (arcana).
Champion Knowledge (history).
Guardian Knowledge (engineering).
Hierophant Knowledge (religion).
Marshal Knowledge (nobility).
Trickster Knowledge (local).

This replaces location channel.

Gossip Collector (Ex)

At 7th level, the swot sits at the center of a web of gossip, granting him access to the latest scuttlebutt with baffling speed. Whenever the swot is presented with a topic about which he would normally need to spend 1d4 hours to gather information, he must spend only 1d2 hours instead. If the subject is scholarly or relates to his chosen study of the moment, he need only 1d4 × 10 minutes. This ability doesn’t allow him to gather information that isn’t available in the locale he is canvassing. This replaces connection channel.

Subjective Truth (Ex)

At 9th level, the swot's disparate identities allow him to defeat magic that detects lies. He detects as speaking the truth to effects such as discern lies, and he can say it in effects such as zone of truth that force him to speak the truth This replaces propitiation.

Taboo (Ex)

At 19th level, the swot gains two additional brownie points. If he chooses to study a spirit to less than the maximumlevel, he gains four additional brownie points (instead of the usual two).

Lord Scholar (Ex)

At 20th level, a swot becomes a universal scholar, able to fill any and all roles. This works as astral beacon. The swot spends only 1 brownie point for every two points of influence these spirits would normally get. This is a modification to astral beacon.

Heroic Surge (Su)

At 3rd level, the swot gains an additional ability, depending in the spirit he is channeling. He uses his medium level as his effective level in the class that gives the ability.

Archmage Gain the use of Eschew Materials as a bonus feat.
Champion Gain proficiency with all martial weapons.
Guardian Gain the fighter's armor training ability.
Hierophant Gain the use of Eschew Materials as a bonus feat and the cleric's aura ability.
Marshal Gain the bard's well-versed ability.
Trickster Gain the rogue's trapfinding ability.

This replaces haunt channeler.

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Spirit
  • Shared Seance
  • Haunt Channeler
  • Location Channel
  • Connection Channel
  • Ask The Spirits
  • Astral Journey
  • Spacious Soul

Feats

Extra Brownie Points

You have an even greater capacity for study.

Prerequisite Brownie points class feature.

Benefit You gain two additional brownie points.

Special This feat can be taken multiple times, with stacking benefits.

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