Specialist Wizard (Apath)
Unofficial rules compendium | |
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A specialist wizard has more focus on his magic that normally afforded by arcane schools, giving up some areas of magic completely to focus on the school in question.
Class Abilities
The specialist has all the standard wizard's class abilities except as noted below.
School Specialization
The specialist wizard specializes in one school of magic and gains great advantage in this field. In return, they give up several other schools of magic completely.
Spells of the school the specialist is focused on are prepared in a spell slot one level lower than normal. This means that an illusionist casts illusion spells as if they were all one spell level lower. Shadow conjuration is a 4th level wizard spell, but is only a 3rd level spell to a specialist wizard of the illusionist school. What is ordinarily first level spells of the chosen school now becomes cantrips and can be cast any number of times in a day.
A school specialist does not get to customize his choice for opposition schools, his opposition schools are determined for him when he chooses his specialization. These restrictions are more significant than those most wizards follow, and are known as prohibited schools. A school specialist can never prepare a spell that is in one of his prohibited schools-he treats these spells as if they were not on the wizard spell list. If using a spell trigger or spell completion item to cast a spell from one of his prohibited schools, he must use the Use Magic Device skill to do so.
This replaces the arcane school ability. Specialist wizards do not receive school slots or school powers.
Schools of Specialization
School Name | Description | Prohibited Schools |
ABJURATION | The art of suppressing magic other than your own. | evocation, necromancy. |
CONJURATION | Calling agents and minions to perform your deeds for you, or creating what you need as you need it. | evocation, illusion. |
DIVINATION | Gaining information by supernatural means | conjuration, evocation. |
ENCHANTMENT | Magically controlling other creatures to satisfy your desires, and manipulating others' minds, emotions, and wills. | necromancy, transmutation. |
EVOCATION | Mastery of the raw destructive power of magic, and channeling those destructive forces. | abjuration, conjuration. |
ILLUSION | Perfecting your own appearance and domain through trickery and illusions. | conjuration, transmutation. |
NECROMANCY | Magic that manipulates the physical body to provide for an unending hunger for life. | abjuration, enchantment. |
TRANSMUTATION | Magically transforming things into objects of greater value or utility, and enhancing the physical self. | abjuration, conjuration, necromancy. |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Arcane School