Skilled Cleric (Apath)

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Unofficial rules compendium

A civilian cleric is focused less on combat and more on skills and civilian pursuits.

Class Skills: Craft (Int), Diplomacy (Cha), Disable Device (Dex), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (Religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight Of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Swim (Str).

6 skill points per level.

Weapon and Armor Proficiency: Proficient with the club, dagger, sap, unarmed strike, quarterstaff, the favored weapon of his patron, and with light armor but not with shields.

Divine Disable (Ex):: A civilian cleric can use Disable Device to disarm magic traps.

Evasion (Ex): At 4rd level and higher, a civilian cleric can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. In addition, the civilian cleric gains a bonus on Reflex saving throws of +1 per four class levels. Evasion can be used only if the civilian cleric is wearing light armor or no armor. A helpless civilian cleric does not gain the benefit of evasion, but still gains the bonus to Reflex saving throws.

Domains (ex): A martial mystic only gets to select one domain from those available to her faith.