Pushing Ray (Apath)
Unofficial rules compendium | |
|
Pushing Ray
Publisher: Trailseeker.
Transmutation
Level: medium 0, magus 0, psychic 0, sorcerer/wizard 0, spiritualist 0, witch 0
Components: V, S
Cast Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Effect: ray
Duration: instantaneous
Save: Reflex negates
SR: yes
This ray gives a telekinetic push similar to what an normal human hand can do. This is sufficient to switch a lever, move small objects, and possibly open a stuck door or push weak creatures around but does not allow fine manipulation. A ranged touch attack is required to hit, and the spell can attempt Strength feats involving pushing (such as opening a stuck door or push an object) as a Medium size creature with Strength 10. Magic items receive a saving throw against being pushed. A Small or smaller creature hit by the spell must save or be pushed 5 ft. This movement does not trigger attacks of opportunity.
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |