Nimbused Oracle (Apath)
Unofficial rules compendium | |
|
A pronounciator is an agent of divine allowed to make divine pronouncements.
Class Information
This is a oracle archetype that gains an additional mystery.
Hit Die: d6.
Starting Wealth: 2d6 × 10 gp (average 70 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Features
The pronounciator has all oracle class features, except as noted.
Weapon and Armor Proficiency
Pronounciators are proficient with all simple weapons and with light armor, but not with shields. Some oracle revelations grant additional proficiencies. A revelation that normally gives proficiency with heavy armor instead gives proficiency with medium armor for the pronounciator. A revelation that gives proficiency with tower shields instead gives proficiency with all shields except tower shields to a pronounciator.
Base Attack Bonus
The pronounciator has a base attack bonus of +1 per 2 levels.
Aura (Ex)
A pronounciator of chaotic, evil, good, or lawful alignment has a particularly powerful aura corresponding to that alignment, as if she was a cleric of a deity of that alignment (see detect evil for details).
Double Mysteries
The pronounciator begins play with two mysteries, and gains class skills and bonus spells from both her mysteries.
Not A Healer
The pronounciator does not gain the the "cure" or "inflict" spells most oracles learn automatically. They can still learn these spells in the normal manner, using their pool of known spells. This is a modification of the spells ability.
Pronouncement (Su)
As a standard action, a pronounciator can invoke mystic powers to aid her allies or hinder her enemies, affecting a single creature within 60 ft. All pronunciations last just over one round, until the end of the pronounciator's next turn. There is no saving throw. A pronounciator can choose two pronunciations from the below list at level 1, and gains an additional pronouncement at level 4 and every 4 levels thereafter.
Pronouncement of Range (Su) The pronounciator declares a spiritual touch between allies. The target can use spells with a range of touch at a range of 30 ft. This does not require a ranged touch attack. If such a spell allows no saving throw, it gains a saving throw of Will negates. The pronounciator can use this power on herself as a swift action, but it then lasts only until the end of her turn.
Pronouncement of Reach (Su) The pronounciator declares unity between her allies. The target can use spells with a range of personal with a range of touch, but can only affect willing targets. The pronounciator can use this power on herself as a swift action, but it then lasts only until the end of her turn.
Pronouncement of Shielding (Su) The pronounciator invokes protection on an ally. The ally receives temporary hit points equal to the pronounciator's class level.
Pronouncement of Skill (Su) The pronounciator shares some of her skill with an ally. Pick one skill. The ally gains a +2 bonus on checks with that skill. This bonus increases by one for every 5 ranks the pronounciator has in that skill.
Pronouncement of Vulnerability (Su) The pronounciator makes an enemy vulnerable to attack. The enemy takes a -2 penalty to AC.
Pronouncement of Woe (Su) The pronounciator makes an enemy susceptible; the target suffers a -2 penalty to all saving throws.
Pronouncement of Wrath (Su) The pronounciator creates a pool of wrath ready to strike an enemy. The first time the enemy takes damage while mystic wrath lasts, increase the damage by the the searcher's class level. This discharges the effect. Additional damage is not multiplied on a critical hit.
Revelations
A pronounciator can select revelations from both her mysteries. A pronounciator gains a revelation at level 1, level 2, level 3, and every 2 levels after level 3 until level 17.
Final Revelations
A pronounciator gains the final revelation of one of her mysteries of her choice at level 19, and the final revelation of her other mystery at level 20.
Table: Pronounciator
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Spells per Day | ||||||||
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||
1st | +0 | +0 | +0 | +2 | Mysteries, mystic summoner, oracle’s curse, orisons, pronouncements (2), revelation | 3 | — | — | — | — | — | — | — | — |
2nd | +1 | +0 | +0 | +3 | Mystery spells, revelation | 4 | — | — | — | — | — | — | — | — |
3rd | +1 | +1 | +1 | +3 | Revelation | 5 | — | — | — | — | — | — | — | — |
4th | +2 | +1 | +1 | +4 | Mystery spells, pronouncement | 6 | 3 | — | — | — | — | — | — | — |
5th | +2 | +1 | +1 | +4 | Revelation | 6 | 4 | — | — | — | — | — | — | — |
6th | +3 | +2 | +2 | +5 | Mystery spells | 6 | 5 | 3 | — | — | — | — | — | — |
7th | +3 | +2 | +2 | +5 | Revelation | 6 | 6 | 4 | — | — | — | — | — | — |
8th | +4 | +2 | +2 | +6 | Mystery spells, pronouncement | 6 | 6 | 5 | 3 | — | — | — | — | — |
9th | +4 | +3 | +3 | +6 | Revelation | 6 | 6 | 6 | 4 | — | — | — | — | — |
10th | +5 | +3 | +3 | +7 | Mystery spells | 6 | 6 | 6 | 5 | 3 | — | — | — | — |
11th | +5 | +3 | +3 | +7 | Revelation | 6 | 6 | 6 | 6 | 4 | — | — | — | — |
12th | +6/+1 | +4 | +4 | +8 | Mystery spells, pronouncement | 6 | 6 | 6 | 6 | 5 | 3 | — | — | — |
13th | +6/+1 | +4 | +4 | +8 | Revelation | 6 | 6 | 6 | 6 | 6 | 4 | — | — | — |
14th | +7/+2 | +4 | +4 | +9 | Mystery spells | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — | — |
15th | +7/+2 | +5 | +5 | +9 | Revelation | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — | — |
16th | +8/+3 | +5 | +5 | +10 | Mystery spells, pronouncement | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | — |
17th | +8/+3 | +5 | +5 | +10 | Revelation | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 | — |
18th | +9/+4 | +6 | +6 | +11 | Mystery spells | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 |
19th | +9/+4 | +6 | +6 | +11 | Final revelation | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
20th | +10/+5 | +6 | +6 | +12 | Final revelation, pronouncement | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Base Attack Bonus
- Hit Dice
- Spells
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |