Monster Rider (Apath)
Unofficial rules compendium | |
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Level | Monster |
4 | Blink dog |
4 | Hippogriff |
5 | Worg |
6 | Giant eagle |
6 | Pegasus |
7 | Giant vulture |
7 | Hell hound |
7 | Howler |
8 | Giant owl |
8 | Griffon |
8 | Shadow mastiff |
8 | Unicorn |
9 | Leucrotta |
9 | Manticore |
10 | Dragonne |
10 | Wyvern |
11 | Ahuizotl |
13 | Kirin |
14 | Shedu |
16 | Dragon horse |
16 | Garuda |
16 | Sleipnir |
The monster rider forges an alliance with a monster to serve him as a mount in battle.
Classes
This archetype is available to cavaliers, druids, paladins, rangers, witches, and wizards. Other classes can access it if they have some kind of companion or familiar class feature.
Optionally, a character that qualifies for this archetype can take it upon finding a monster suitable as a steed. Otherwise, game masters are encouraged to work with the player and arrange a suitable mount as the character advances in level, possibly as a special side quest.
As another option, other classes that have a companion, mount or familiar can take this archetype, replacing that companion with a monstrous steed.
Class Abilities
Monster Steed
A when monster rider befriends a monster suitable to serve as a steed, and is of sufficient level to be served by such a steed, he gains the creature as follower. This works like monster cohort option on the Leadership feat. Each creature has a level when it becomes available to serve as a steed. For each level beyond this, the steed gains one level in an appropriate class, usually as a fighter.
This replaces the arcane bond, divine bond, hunter's bond, mount, or nature's bond abilities, respectively. A witch that takes this archetype uses her monster steed as her familiar, and prepares spells and uses other abilities with its help, just as if it was an actual familiar.
Monster riders can still learn the Leadership feat normally, but cannot take a monstrous cohort.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
Cavalier
- Mount
Druid
- Nature's Bond. A druid monster rider must choose an animal companion for his nature's bond class feature.
Paladin
- Divine Bond. A paladin monster rider must chose a steed for his divine bond ability.
Ranger
- Hunter's Bond. A ranger monster rider must choose an animal companion for his hunter's bond class feature.
Witch
- Witch's Familiar
Wizard
- Arcane Bond. A wizard monster rider must select a familiar for his arcane bond class feature.