Monster Rider (Apath)
| Unofficial rules compendium | |
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| Level | Monster |
| 4 | Blink dog |
| 4 | Hippogriff |
| 5 | Worg |
| 6 | Giant eagle |
| 6 | Pegasus |
| 7 | Giant vulture |
| 7 | Hell hound |
| 7 | Howler |
| 8 | Giant owl |
| 8 | Griffon |
| 8 | Shadow mastiff |
| 8 | Unicorn |
| 9 | Leucrotta |
| 9 | Manticore |
| 10 | Dragonne |
| 10 | Wyvern |
| 11 | Ahuizotl |
| 11 | Drider |
| 13 | Kirin |
| 14 | Shedu |
| 16 | Dragon horse |
| 16 | Garuda |
| 16 | Sleipnir |
The monster rider forges an alliance with a monster to serve him as a mount in battle.
Classes
This archetype is available to cavaliers, paladins, and rangers. A paladin monster rider must chose a steed for his divine bond ability. A ranger monster rider must choose an animal companion for his hunter's bond class feature.
Optionally, a character that qualifies for this archetype can take it upon finding a monster suitable as a steed.
Class Abilities
Monster Steed
Monster riders have the normal divine bond, hunter's bond, or mount ability and can use that ability normally.
When the character meets and befriends a monster suitable to serve as a steed, and is of sufficient level to be served by such a steed, he gains the creature as follower. This works like monster cohort option on the Leadership feat. Each creature has a level when it becomes available to serve as a steed. For each level beyond this, the steed gains one level as a fighter.
This replaces the divine bond, hunter's bond, or mount ability.