Monster Rider (Apath)
Unofficial rules compendium | |
|
Level | Monster |
4 | Blink dog |
4 | Hippogriff |
5 | Worg |
6 | Giant eagle |
6 | Pegasus |
7 | Giant vulture |
7 | Hell hound |
7 | Howler |
8 | Giant owl |
8 | Griffon |
8 | Shadow mastiff |
8 | Unicorn |
9 | Leucrotta |
9 | Manticore |
10 | Dragonne |
10 | Wyvern |
11 | Ahuizotl |
11 | Drider |
13 | Kirin |
14 | Shedu |
16 | Dragon horse |
16 | Garuda |
16 | Sleipnir |
The monster rider forges an alliance with a monster to serve him as a mount in battle.
Classes
This archetype is available to cavaliers, paladins, and rangers. A paladin monster rider must chose a steed for his divine bond ability. A ranger monster rider must choose an animal companion for his hunter's bond class feature.
Optionally, a character that qualifies for this archetype can take it upon finding a monster suitable as a steed.
Class Abilities
Monster Steed
Monster riders have the normal divine bond, hunter's bond, or mount ability and can use that ability normally.
When the character meets and befriends a monster suitable to serve as a steed, and is of sufficient level to be served by such a steed, he gains the creature as follower. This works like monster cohort option on the Leadership feat. Each creature has a level when it becomes available to serve as a steed. For each level beyond this, the steed gains one level as a fighter.
This replaces the divine bond, hunter's bond, or mount ability.