Militant (Apath)
Unofficial rules compendium | |
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The militant is a fighter variant that is less specialized in fighting techniques and learns more skills. Some militants are militiamen who keep a civilian career on the side. Others are military regulars who learn extensive and specialized skills required for their position, such as naval officers, artillerists, military engineers, mapmakers, and logistics specialists. Others mix might and art as government officials, tax collectors, law enforcers, bodyguards, security specialists, or military advisers.
Class Abilities
Class Skills
Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (All)(Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), and Swim (Str).
Militants get 6 + Intelligence bonus skill points each level.
This replaces all the fighter's bonus feats except those at level 1, 8, and 16.
Table: Fighter
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +1 | +2 | +0 | +0 | Bonus feat |
2nd | +2 | +3 | +0 | +0 | Bonus feat, bravery +1 |
3rd | +3 | +3 | +1 | +1 | Armor training 1 (medium) |
4th | +4 | +4 | +1 | +1 | Bonus feat |
5th | +5 | +4 | +1 | +1 | Weapon training 1 |
6th | +6/+1 | +5 | +2 | +2 | Bonus feat, bravery +2 |
7th | +7/+2 | +5 | +2 | +2 | Armor training 2 (heavy) |
8th | +8/+3 | +6 | +2 | +2 | Bonus feat |
9th | +9/+4 | +6 | +3 | +3 | Weapon training 2 |
10th | +10/+5 | +7 | +3 | +3 | Bonus feat, bravery +3 |
11th | +11/+6/+1 | +7 | +3 | +3 | Armor training 3 |
12th | +12/+7/+2 | +8 | +4 | +4 | Bonus feat |
13th | +13/+8/+3 | +8 | +4 | +4 | Weapon training 3 |
14th | +14/+9/+4 | +9 | +4 | +4 | Bonus feat, bravery +4 |
15th | +15/+10/+5 | +9 | +5 | +5 | Armor training 4 |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | Bonus feat |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | Weapon training 4 |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | Bonus feat, bravery +5 |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | Armor mastery |
20th | +20/+15/+10/+5 | +12 | +6 | +6 | Bonus feat, weapon mastery |
Summary of Lost Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class skills
- Bonus Feats (2, 4, 6, 10, 12, 14, 18, 20)