Elementalist Druid (Apath)
Unofficial rules compendium | |
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An elemental druid is focused on the elemental planes and on conjuring and summoning creatures from those planes. He gains the ability to invoke elemental powers, at the cost of a weaker link to nature.
Class Information
This is a druid archetype
Hit Die: d8.
Class Features
The elemental druid has all the druid's class features, except as described here.
Elemental Bond (Ex)
The elemental druid gains the elements domain. When determining the powers and bonus spells granted by this domain, the elemental druid's effective cleric level is equal to her elemental druid level. The elemental druid also receives additional domain spell slots, just like a cleric. She must prepare the spell from her domain in this slot and this spell cannot be used to cast a spell spontaneously. This replaces nature bond.
Elemental Empathy (Ex)
An elemental druid can improve the attitude of a creature with the elemental, air, earth, fire, or water subtypes and an Intelligence of 4 or less. This ability functions just like a Diplomacy check made to improve the attitude of a person. The elemental druid rolls 1d20 and adds her elemental druid level and her Charisma modifier to determine the wild empathy check result.
Such creatures generally have an initial attitude of unfriendly.
To use elemental empathy, the druid and the creature must be able to study each other, which means that they must be within 30 feet of one another under normal conditions. Generally, influencing a creature in this way takes 1 minute but, as with influencing people, it might take more or less time.
This replaces wild empathy.
Elemental Summons (Sp)
An elemental druid can only summon animals and creatures of the air, earth, elemental, fire, or water subtypes when using summoning spells and abilities. All animals summoned by the elemental druid must choose a simple elemental creature template:
- Simple Template: Aerial Creature
- Simple Template: Aqueous Creature
- Simple Template: Chthonic Creature
- Simple Template: Fiery Creature.
Elemental Shape (Su)
At 4th level an elemental druid gains the ability to assume the form of a small elemental, as elemental body I.
An elemental druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level. At 20th level, an elemental druid can use elemental shape at will.
At 8th level, an elemental druid can change into a Medium elemental, as elemental body II.
At 10th level, an elemental druid can change into a Large elemental, as elemental body III.
At 12th level, an elemental druid can change into a Huge elemental, as elemental body IV.
This replaces wild shape.
Resist Element's Lure (Ex)
Starting at 5th level, an element druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of creatures with the acid, air, cold, earth, electricity, fire, or water descriptors and to spells with these descriptors. This replaces resist nature's lure.
Terrain Stride (Ex)
At 13th level, an elemental druid gain the ability to move through natural hazards (such as bogs, loose sand, snow, ice, rock slides, and so on) at his normal speed without taking damage or suffering any other impairment (in effect, this is the woodland stride ability applied to non-plant environmental hazards). Terrain hazards that have been magically manipulated to impede motion still affect him. This replaces a thousand faces.
Table: Elemental Druid
Level | Base Attack Bonus |
Fort Save |
Reflex Save |
Will Save |
Special | Spells per Day | |||||||||
0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | ||||||
1st | +0 | +2 | +0 | +2 | Elemental bond, elemental empathy, elemental summons, nature sense, orisons | 3 | 1 | — | — | — | — | — | — | — | — |
2nd | +1 | +3 | +0 | +3 | Woodland stride | 4 | 2 | — | — | — | — | — | — | — | — |
3rd | +2 | +3 | +1 | +3 | Trackless step | 4 | 2 | 1 | — | — | — | — | — | — | — |
4th | +3 | +4 | +1 | +4 | Elemental shape (1/day) | 4 | 3 | 2 | — | — | — | — | — | — | — |
5th | +3 | +4 | +1 | +4 | Resist element's lure | 4 | 3 | 2 | 1 | — | — | — | — | — | — |
6th | +4 | +5 | +2 | +5 | Elemental shape (2/day) | 4 | 3 | 3 | 2 | — | — | — | — | — | — |
7th | +5 | +5 | +2 | +5 | — | 4 | 4 | 3 | 2 | 1 | — | — | — | — | — |
8th | +6/+1 | +6 | +2 | +6 | Elemental shape (Medium, 3/day) | 4 | 4 | 3 | 3 | 2 | — | — | — | — | — |
9th | +6/+1 | +6 | +3 | +6 | Venom immunity | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — | — |
10th | +7/+2 | +7 | +3 | +7 | Elemental shape (Large, 4/day) | 4 | 4 | 4 | 3 | 3 | 2 | — | — | — | — |
11th | +8/+3 | +7 | +3 | +7 | — | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | — | — |
12th | +9/+4 | +8 | +4 | +8 | Elemental shape (Huge, 5/day) | 4 | 4 | 4 | 4 | 3 | 3 | 2 | — | — | — |
13th | +9/+4 | +8 | +4 | +8 | Terrain stride | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — | — |
14th | +10/+5 | +9 | +4 | +9 | Elemental shape (6/day) | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | — | — |
15th | +11/+6/+1 | +9 | +5 | +9 | Timeless body | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | — |
16th | +12/+7/+2 | +10 | +5 | +10 | Elemental shape (7/day) | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | — |
17th | +12/+7/+2 | +10 | +5 | +10 | — | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
18th | +13/+8/+3 | +11 | +6 | +11 | Elemental shape (8/day) | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
19th | +14/+9/+4 | +11 | +6 | +11 | — | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
20th | +15/+10/+5 | +12 | +6 | +12 | Elemental shape (at will) | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Wild Shape
- Resist Nature's Lure
- A Thousand Faces
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