Domain Inquisitor (Apath)
Unofficial rules compendium | |
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The domain inquisitor is focused on the domain and focused study of divine spells, supplementing his magic with that of a domain.
Class Abilities
The domain inquisitor has all the standard inquisitor class features, except as follows.
Domain Spells
At 1st level the domain inquisitor must select a domain, not an inquisition. In addition to the normal benefits the inquisitor gains from domains, the domain inquisitor adds the spells of the domain to his spell list and list of known spells as soon as he is able to cast spells of that level. This is a modification to the domain ability of the normal inquisitor and also replaces the cunning initiative and track abilities. A complete listing of domains can be found here: Domains.
Table: Domain Inqisitor
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells per Day | |||||
1st | 2nd | 3rd | 4th | 5th | 6th | ||||||
1st | +0 | +2 | +0 | +2 | Domain (level 1), judgment 1/day, monster lore, orisons, stern gaze | 1 | — | — | — | — | — |
2nd | +1 | +3 | +0 | +3 | Detect alignment | 2 | — | — | — | — | — |
3rd | +2 | +3 | +1 | +3 | Solo tactics, teamwork feat | 3 | — | — | — | — | — |
4th | +3 | +4 | +1 | +4 | Domain (level 2), judgment 2/day | 3 | 1 | — | — | — | — |
5th | +3 | +4 | +1 | +4 | Bane, discern lies | 4 | 2 | — | — | — | — |
6th | +4 | +5 | +2 | +5 | Teamwork feat | 4 | 3 | — | — | — | — |
7th | +5 | +5 | +2 | +5 | Domain (level 3), judgment 3/day | 4 | 3 | 1 | — | — | — |
8th | +6/+1 | +6 | +2 | +6 | Second judgment | 4 | 4 | 2 | — | — | — |
9th | +6/+1 | +6 | +3 | +6 | Teamwork feat | 5 | 4 | 3 | — | — | — |
10th | +7/+2 | +7 | +3 | +7 | Domain (level 4), judgment 4/day | 5 | 4 | 3 | 1 | — | — |
11th | +8/+3 | +7 | +3 | +7 | Stalwart | 5 | 4 | 4 | 2 | — | — |
12th | +9/+4 | +8 | +4 | +8 | Greater bane, teamwork feat | 5 | 5 | 4 | 3 | — | — |
13th | +9/+4 | +8 | +4 | +8 | Domain (level 5), judgment 5/day | 5 | 5 | 4 | 3 | 1 | — |
14th | +10/+5 | +9 | +4 | +9 | Exploit weakness | 5 | 5 | 4 | 4 | 2 | — |
15th | +11/+6/+1 | +9 | +5 | +9 | Teamwork feat | 5 | 5 | 5 | 4 | 3 | — |
16th | +12/+7/+2 | +10 | +5 | +10 | Domain (level 6), judgment 6/day, third judgment | 5 | 5 | 5 | 4 | 3 | 1 |
17th | +12/+7/+2 | +10 | +5 | +10 | Slayer | 5 | 5 | 5 | 4 | 4 | 2 |
18th | +13/+8/+3 | +11 | +6 | +11 | Teamwork feat | 5 | 5 | 5 | 5 | 4 | 3 |
19th | +14/+9/+4 | +11 | +6 | +11 | Judgment 7/day | 5 | 5 | 5 | 5 | 5 | 4 |
20th | +15/+10/+5 | +12 | +6 | +12 | True judgment | 5 | 5 | 5 | 5 | 5 | 5 |
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Domain
- Cunning Initiative
- Track
See Also
- Domains - List of complete domains and subdomains.