Path of the Steel Titan (5A)
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This is a Barbarian primal path for 5A.
Barbarian societies do not exist in a vacuum. Some barbarians leave their homeland and take up the heavy armor of civilized lands. Others are throwbacks, raised in civilized lands but drawing power from their barbarian roots. In either case, barbarians that master heavy armor become juggernauts, combining the mobility and power of barbarians with the toughness of steel.
Subclass features
Armor Training
Starting when you choose this path at 3rd level, you gain proficiency with heavy armor. You can use your Rage ability when wearing heavy armor. At 5th level when you gain the Fast Movement ability, you can use that in heavy armor as well.
Armored Might
Beginning at 6th level, you can use the combined mass of yourself and your armor to easily shove creatures out of the way. While wearing heavy armor, you can make Strength (Athletics) check to Shove a creature within 5 ft. of you as a bonus action.
Invulnerable Iron
At 10th level, when raging and wearing heavy armor, you gain resistance to all types of damage except poison and psychic damage.
Impudent Steel
At 14th level, when wearing heavy armor and you pass a Strength or Constitution saving throw against an effect that has a reduced effect on a successful save, such as half damage, you ignore the reduced effect and suffer no effect at all.
Designer's Notes
Making a heavy armor barbarian changes the class, making Dex a potential dump stat. That means a steel titan will lack many skills that make a barbarian into what they are. To compensate I played up the Strength (Athletics) side of things, aiming for a juggernaut build. Since a shove can make targets prone, this might be a bit too good against humanoid opponents. Watch for this.