Alchemist (Apath)
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Unofficial rules compendium | |
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New Discoveries
Transfer Enchantment
Prerequisite: Alchemist 6
Benefit: The alchemist can spend an hour in an alchemical laboratory to use transfer enchantment (sp).
Alchemist Spell List Additions
Used by the alchemist to level 6, and the investigator to level 6.
Level 1 alter race, armor
Level 2 blood biography, phantom armor, trial by fire.
Level 3 object Shape I.
Level 4 object Shape II.
Level 5 object Shape III.
Level 6 object Shape IV, true seeing, x-ray eyes.
Weapon and Armor Proficiency
If firearms are common ("commonplace guns" or "guns everywhere"), the alchemist is also proficient with firearms.
External Links
- How I learned to Lob The Bomb Ogre's Alchemist Guide
- Chasing the Philosopher's Stone N. Jolly's guide to the Pathfinder Alchemist
- Alchemical Items Guide v1.1 Ascalaphus
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