Move Tech (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Piloting Rig
Inherent
You can make a Confident roll to drive a vehicle equipped with cybernetic controls. Certain hi-tech, hi-performance vehicles require such a link to operate at all.
Redline
Stance
Select a cyborg, machine, or vehicle you touch; its Move is increased by +2. You need not continue to touch it to maintain the stance.
Remote
Stance
You establish a link with an object, through which powers can be channeled. The object must be at least half as large as you are and no more than twice as heavy (generally withing three points of Body and must be cumbersome enough that somebody who wishes to protect it counts as defending somebody else. You must touch the target to establish the link. As long as you maintain this stance, you can use your senses and powers through the remote. When this power is active, any power you use can manifest through the remote, just as if you were there. The object still counts as unnamed, tough, and is relatively easy to destroy.
This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.
Ranging
Limit Break
You can use a single power once without range penalties. You must still see your target for powers that requires a line-of-sight, and Cover applies normally. Casting a spell through remote viewing (cameras, divination) causes a low rumble that prevents the target from being surprised.