Imbue Space (Action Powers)

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Revision as of 21:38, 25 June 2010 by Starfox (talk | contribs) (→‎Call Weapon: teleport link)
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Main article: Powers (Action)

Dim Mak

Basic Action

You can transfer the force of your blow through an inanimate object without harming the object. Make a Melee attack that ignores any Armor the opponent may have, attacking Body instead of Toughness. You can also do other special Stunts based on the ability to ignore intervening substance, such as strike at a wall to damage a man leaning against the other side or destroy a specific brick in a pile.

Call Weapon

Basic Action

Instantly Teleports a melee weapon you own into your hand from any distance. If the weapon has been stolen from you, make a Melee check against the current owner's Mind to take it back. If it is worn by someone else, the difficulty is the targets Melee; if it is actually wielded the target can defend against this power. If this power ever fails, you are no longer considered the owner of that weapon.

Extended Touch

Basic Action

You can intercept opponents attacking you in Melee, striking would-be attackers that you manage to keep at bay. Whenever an opponent misses you with a Basic Action attack in Melee, you can use this to make a Melee attack on them.

Hands Without Shadow

Basic Action

Make a Melee attack against with a difficulty equal to your opponent's Dodge, ignoring any modifiers, such as those from trigger actions.

Hard Lessons

Trigger Action (Focus)

When you hit an opponent but fail to inflict damage you can use this schtick to focus.

Heart Strike

Inherent

You can make Normal Melee Attacks that do normal weapon damage, but of an unusual type. Used unarmed, this does Body +4. Heart Strike does Wounding damage soaked by Toughness, trying to mess up the target's innards.

Lightning Strike

Limit Break

Strike at the heart of an opponent; your attack materializes inside his body. If you hit, add your opponent's Toughness to the damage.

Teleport Push

Trigger Action (Combo)

When you hit a target with a Melee attack, you can teleport the target a distance equal to the damage in meters to a location where he can stand safely.