Imbue Light (Action Powers)

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Main article: Powers (Action)

Banish Darkness

Trigger Action (Finisher)

Any powers affecting the target can be negated at your option. For example, summoned targets are sent home, transformed targets returned to their basic shape, and dominated targets become free again. You can also negate stances and boosting powers on the target. A Curse is only temporarily negated for the current scene. and then returns.

Center of the Universe

Stance

All enemies within Mind meters whose Mind is lower than yours and who are able to choose you as their target must do so, or refrain from attacking altogether. A target that is attacked by someone else can retaliate against that target instead of attacking you.

Glowing Hands

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Glowing Hands does Exposure.

Impervious as the Sun

Trigger Action (Defense)

Make an Active Defense, with the usual +3 Dodge bonus. In addition, those that fail to strike you in close combat during this shot loses one additional shots from their shot counters.

Soul of Light

Inherent

You can use your body to do melee attacks that do Mind +2 Exposure damage, or more if you are using an Implement to improve damage.

Strike of Light

Inherent

You can make Normal Melee Attacks that do normal weapon damage, but of an unusual type. Used unarmed, this does Body +4. Hands of Light does Exposure.

Touch of Perfection

Basic Action

Make a normal Melee attack. The target can only use Toughness (or Body) to soak the damage, any exceptional types of damage reduction won't work.