Recon Illusion (Action Powers)

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Revision as of 12:00, 30 March 2018 by Starfox (talk | contribs) (→‎Sense Illusion: You must make an opposed Recon check to sense a creature that is Sneaking or an object in such a creature's possession.)
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Main article: Powers (Action)

Blur

Stance

You can become invisible by bending light and muting sound. In this form you can sneak as if you had concealment anywhere, even in plain sight, and move as a part of the sneak action without becoming visible.

Glitterdust

Basic Action

You can create shining lights or an aura about a creature or object. This does not change the appearance of the target, but makes it impossible for the target to use darkness or shadows to sneak and negates powers that allow sneaking in plain sight. The target can still hide behind regular cover and concealment. You can also use it to mark different targets in different ways. At your option, the outline is only visible to certain people, and you can vary the color and other details of the glow. This can be used to paint targets, which can be very useful tactically. If the target can't see the glow, he can't tell that you used this effect on him. Thus you can use this to mark certain people that enter a city gate, and make the glow visible to city guards, allowing these people to be arrested at a later time.

An opposed Recon roll is required to put the glow on someone, and the effect lasts for an hour or so. You can use this against someone you only suspect is there by targeting a likely hiding place - this does not suffer any penalty against an opponent that is successfully sneaking.

Invisibility

Basic Action

You can use to move about unnoticed. It is normally automatic, but you can be noticed with a successful Scan. If you use this to disappear within plain sight or do other things that draw attention to yourself (blocking a doorway, moving visible objects, moving very close to someone), you must succeed on a Maneuver roll opposed by the onlookers Spot skill, or the power is broken. If used each time your shot comes up, you are continuously invisible. There is a bit of a special effect when Invisibility ends that draws attention to you from direct observers - unlike sneaking, you do not get any advantage on a later action when you drop invisibility.

Scrying

Limit Break

You can cause the image of what appears far away to appear before you, usually in a mirror, reflecting pool, or as an outline in smoke. The image is never entirely clear; basic details can be easily discerned, but details like faces and text can be blurry and hard to read. To target the scrying you need some kind of link to the person or place; his full name, an object or creature with ties to the target, or information on his current whereabouts. Range is not a factor.

To gain information this way you make an opposed check against the targets' Recon. You gain valuable information based on the outcome of this roll; if the outcome matches the target's Mind you gain clear and important insights into the target's activities. On a failed roll, you learn obvious details and trivia; if the negative Outcome matches your Mind you learn misleading information or the target notices your spying.

Sense Illusion

Basic Action

You can sense the presence of illusions and Spectres at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of illusion, but by concentrating on a particular type or description you can eliminate all others. You must make an opposed skill check to sense a creature that is Sneaking, an object in such a creature's possession, or an illusory creature or thing.