Transmute Water (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Wall of Water
Basic Action
A churning mass of water can be used to block ranged attacks, fliers, and nastiness like gas and gouts of flame. The wall can be formed as a standing wave, plane or sphere. The water in the wall disappears when the power ends; it can't be used a s a source of sustenance.
The wall has a duration (in minutes) and a maximum length (in meters) equal to the skill roll that created it. The maximum height is one-third this value and thickness one-tenth this value. It can curve or bend as you wish. Creating the wall away from a body of water halves all dimensions.
Any attempt to jump, fly or make a physical ranged attack through the wall has a minimum difficulty equal to your power skill. Simply moving through the wall is hard and requires a Stunt roll against your skill. Those failing to pass through the Wall of Water are tossed back to where they started, but not directly harmed.
Wellspring
Limit Break
You can create and purify water. The difficulty depends on how alien the area is to water; from as high as 20 in the deep desert to 15 in arid conditions, 10 in temperate but dry areas, 5 in tropical or humid areas and zero in swamps or near bodies of water. Success creates a flow of water that lasts for the rest of the scene.
This can be a wellspring of drinkable, fresh water. Depending on the outcome this can be a trickle (zero outcome) or stream (10), but in either case it is sufficient to replenish water supplies.
Or you can make a flood of impure water that is no good for drinking, but which can nurture plants and which makes the nearby area (diameter of 10 meters per point of outcome) slippery, muddy and waterlogged. This creates Difficult ground.