Transmute Space (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Recall Object
Basic Action
Instantly Teleports an object you own into your hand from any distance. The difficulty depends on the size of the object.
Use this table for armor and weapons.
Difficulty | Weapon Size | Armor Size |
3 | Tiny | - |
6 | Small | - |
9 | Medium | Small |
12 | Large | Medium |
15 | Special | Large |
In many cases, the difficulty of personal equipment is the same as that of an equivalent-size weapon. For more general objects, such as vehicles, the difficulty is the Body of the object.
If the object has been stolen from you, add the current owner's Mind to the difficulty. If you fail to call a stolen object, it is no longer considered yours for this purpose.
Teleport Circle
Limit Break
You create a Teleport Circle, a beacon that can be used as the target for long-range teleport powers.
A teleport circle must be tied to a clearly visible, odd-looking material object, and creating this object is not a part of this power - it is usually done using mundane Create techniques. The durability of the teleport circle depends on the materials used - a chalk circle is a lot easier to destroy than a circle of standing stones.
A Teleport Circle lasts until you remove it or it is dispelled. You can only keep one Teleport Circle running at any one time. You can learn this power several times; you can maintain one teleport circle for each time you have taken it.