Transmute Force (Action Powers)

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Revision as of 07:12, 7 September 2010 by Starfox (talk | contribs) (Wall of Force)
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Main article: Powers (Action)

Force Armor

Basic Action or Limit Break

Your target's skin is protected by a very tight and form-fitting force field. He gains 2 points of armor, increasing Toughness. You can take this schtick several times gaining 2 additional points of armor each time to a maximum of 10 points. If you use this as a Basic Action, it lasts until the end of the round, if you use it as a Limit Break it lasts for one scene or about 15 minutes.

Force Shield

Stance

You create an armored shield in front of you that gives you 5 points of armor, increasing your Toughness. The shield is only good in one direction (about a 180 degree arc), but you can change its orientation each time you take an action, including trigger actions.

Wall of Force

Limit Break

You can create a wall of night-invulnerable force. Template:Wall (Action) A wall of force transparent, but invulnerable to most effects. It can be dispelled and Energy damage can harm it, but it is otherwise invulnerable. The wall is not entirely continuous, as a basic action, it is possible to slip or bull-rush through a Wall of Force with a Maneuver or Melee roll against your Create.

Wireframe Visualization

Inherent

You can visualize something you are creating as an intangible image, which you can then use as a model and blueprint, simply filling out the empty spots. This makes building tasks using Create skill Routine for you, which means you can opt to roll ±0 in the Create skill, even when working on entirely new construction. This never applies to opposed tasks.