Imbue Animal (Action Powers)
Templates for Action |
- Main article: Powers (Action)
Alligator Bite
Trigger Action (Combo)
After you have made a successful unarmed Melee attack you can do a Grab stunt as a trigger action.
Bear Hug
Basic action
You do a Grab stunt that is inflicts a Hit if it is successful.
Cornered Frenzy
Basic Action
Make a Normal Melee Attack using natural weapons against all adjacent enemies. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this. See Combination Action for how you can combine this with movement.
Extend Claws
Inherent, Trigger Action (Combo)
You have a pair of powerful natural attacks that can be used in melee and does Body +4 Cutting damage. If you have two free hands and make an successful claw attack, you can use this to make an additional claw attack on the same opponent as a trigger action. This is not a damage-boosting stance; it creates a weapon. Claws can be retractable or not at your option.
Horn
Basic Action
You have a horn or horns that give you a powerful natural attacks that can be used in melee and does Body +5 Cutting Blunt or Cutting Piercing, as decided when the power is bought. A creature takes damage from Horn is unbalances and loses a Shot from their shot counter.
Jaws
Basic Action
Make a melee attack that does Body +6 Cutting damage
Razor Sharpness
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Razor Sharpness does Cutting damage.
Sucker
Trigger Action (Combo) and Basic Action
When you inflict a Hit with an unarmed Melee attack, you can attach yourself to a living target that has blood in their system. This is a Trigger Action (Combo), is automatically successful, and otherwise works as Grab. As long as you maintain this grip, you can spend a Basic Action to suck the targets blood with an opposed Melee check. On a success, you inflict Body +2 Wounding damage soaked by Body. Instead of Hits you drain points of the target's Body. This damage heals at the end of a session, over a few days in game, or with any effect that heals Hits.
Swallow
Limit Break
You swallow another creature whole with a Melee attack. This is blunt damage equal to your Body -5 (minus five) soaked by Body and you must inflict a hit in order to swallow. It takes a Setback against you for a swallowed target to escape; this is the actual result of the setback, not an additional result.
A swallowed target can use stunts against you or attack with a natural attack or a weapon of small size or smaller.
Each time you take a Basic Action or Limit Break, you also make a Melee attack against any and all swallowed targets with damage as above.
Swoop
Basic Action
Make a jumping or diving charge at an enemy (part of your normal movement for the round), then make a Normal Melee Attack, if you moved at least three meters in a straight line just before you attack you get a +3 bonus on damage. A swoop is often made when Sneaking with cumulative bonuses.
Tiger Rake
Trigger Action (Combo)
If you hit twice with Extend Claws, you may immediately use this to make a third unarmed attack on the same target with Body +6 Cutting damage. This is an exception to the rule that trigger actions cannot activate other trigger actions.