Elemental Disciplines (5A)
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Elemental disciplines for use with the Way of the Four Elements and Way of the One Element monastic traditions.
Elemental Disciplines
Breath of Winter
- Prerequisite: 17th Level
- Elements: Air (electricity), Earth (force), Fire (fire), Water (cold)
You can spend 5 ki points to cast Cone of Cold. The damage type varies by element.
Breath of the Deep
- Elements: Water
You can spend 1 ki point to cast Water breathing, targeting only yourself.
Breath of the River
- Prerequisite: 6th Level
- Elements: Air, Fire (smoke), Water
You can spend 2 ki points to cast Fog Cloud. A fire user creates smoke to the same effect.
Breath of the Dragon
- Prerequisite: 6th Level
- Elements: Air (electricity), Earth (acid or poison), Fire (fire), Water (cold)
You can spend 2 ki points to cast Dragon's Breath on yourself. The damage depends on your element.
Claw of the Earth Dragon
- Prerequisite: 6th Level
- Elements: Earth
You can spend 2 ki points to cast Earthbind.
Clench of the North Wind
- Prerequisite: 6th Level
- Elements: Earth, Water
You can spend 2 ki points to cast Hold Person. The target is encased in a thin layer of earth or ice.
Dance of Leaves
- Prerequisite: 6th Level
- Elements: Air
You can spend 2 ki points to cast Dust Devil.
Desert Thirst
- Prerequisite: 11th Level
- Elements: Fire
You can spend 4 ki points to cast Blight.
Dragon's Wind
- Prerequisite: 6th Level
- Elements: Fire
You can spend 2 ki points to cast Pyrotechnics.
Dune Strike
- Prerequisite: 9th Level
- Elements: Earth
You can spend 3 ki points to cast Wall of Sand.
Elemental Attunement
You can use your action to briefly control elemental forces within 30 feet of you, causing one of the following effects of your choice:
- Create a harmless, instantaneous sensory effect related to air, earth, fire, or water such as a shower of sparks, a puff of wind, a spray of light mist, or a gentle rumbling of stone.
- Instantaneously light or snuff out a candle, a torch, or a small campfire.
- Cause earth, fire, water, or mist that can fit within a 1-foot cube to shape itself into a crude form you designate for 1 minute.
Eternal Mountain Defense
- Prerequisite: 17th Level
- Elements: Earth
You can spend 4 ki points to cast Stoneskin, targeting yourself.
Eternal Wave
- Prerequisite: 11th Level
- Elements: Water
You can spend 3 ki points to cast Wall of Water.
Falling Tower
- Prerequisite: 17th Level
- Elements: Air, Earth, Fire, Water
You can spend 4 ki points to cast Elemental Bane.
Fangs of the Fire Snake
- Elements: Fire
When you use the Attack action on your turn, you can spend 1 ki point to cause tendrils of flame to stretch out from your fists and feet. Your reach with your unarmed strikes increases by 10 feet until the end of your turn. A hit with such an attack deals fire damage instead of bludgeoning damage, and if you spend 1 ki point when the attack hits, it also deals an extra 1d10 fire damage.
Fist of Four Thunders
- Elements: Air, Earth, Fire
You can spend 1 ki point to cast Thunderwave.
Fist of Unbroken Air
- Elements: Air
You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 1 ki point and choose a creature within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don't push it or knock it prone.
Fire Dart
- Prerequisite: 6th Level
- Elements: Fire
You can spend 2 ki points to cast Scorching Ray.
Flames of the Phoenix
- Prerequisite: 11th Level
- Elements: Fire
You can spend 3 ki points to cast Fireball.
Gift of the Giant
- Elements: Air, Earth
You can spend 1 ki point to cast Catapult.
Giant's Thread
- Elements: Earth
You can spend 1 ki point to cast Earth Tremor.
Gong of the Summit
- Prerequisite: 6th Level
- Elements: Earth
You can spend 1 ki point to cast Shatter.
Grasshopper's Legs
- Prerequisite: 6th Level
- Elements: Air, Earth, Fire, Water
You can spend 2 ki points to cast Misty Step. If you are tied to an element, the spell looks like you disappear and reappear in a shower of that element.
Heaven's Fury
- Prerequisite: 17th Level
- Elements: Earth, Water
You can spend 4 ki points to cast Ice Storm. If you are tied earth, the spell causes a rain of stones and the damage types are 2d8 bludgeoning and 4d6 thunder.
Ice Knife
- Elements: Water
You can spend 1 ki point to cast Ice Knife.
Mark of the Dragon
- Prerequisite: 6th Level
- Elements: Fire
You can spend 2 ki point to cast Branding Smite.
Mist Stance
- Prerequisite: 11th Level
- Elements: Air, Fire
You can spend 3 ki points to cast Gaseous Form, targeting yourself. If fire is your element, you turn to smoke with the same effect.
Return of the Phoenix
- Prerequisite: 9th Level
- Elements: Air, Earth, Fire
You can spend 3 ki points to cast Thunder Step. You appear to be caught in an explosion, only to reappear elsewhere.
Ride the Wind
- Prerequisite: 11th Level
- Elements: Air
You can spend 3 ki points to cast Fly, targeting yourself.
River of Hungry Flame
- Prerequisite: 17th Level
- Elements: Fire
You can spend 4 ki points to cast Wall of Fire.
Rush of the Gale Spirits
- Elements: Air
You can spend 2 ki points to cast Gust of Wind.
Shape the Flowing River
- Prerequisite: 11th Level
- Elements: Water
As an action, you can spend 4 ki point to choose an area of ice or water no larger than 30 feet on a side within 120 feet of you. You can change water to ice within the area and vice versa, and you can reshape ice in the area in any manner you choose. You can raise or lower the ice's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. For example, if you affect a 30-foot square, you can create a pillar up to 15 feet high, raise or lower the square's elevation by up to 15 feet, dig a trench up to 15 feet deep, and so on. You can't shape the ice to trap or injure a creature in the area.
Shell of the Turtle
- Elements Air (electricity, thunder), Earth (acid, thunder), Fire (fire), Water (acid, cold)
You can spend 1 ki point to cast Absorb Elements. This discipline has an element depending on the energy absorbed.
Stance of the Newt
- Prerequisite: 6th level
- Elements: Earth
You can spend 2 ki points to cast Spider Climb, targeting yourself.
Stone Nest
- Prerequisite: 11th level
- Elements: Earth
You can spend 3 ki points to cast Meld Into Stone, targeting yourself.
Sweeping Cinder Strike
- Elements: Air (electricity), Fire (fire), Water (cold)
You can spend 1 ki point to cast Burning Hands. This discipline does damage of a type depending on your element.
Tidal Wave
- Prerequisite: 9th level
- Elements: Water
You can spend 3 ki points to cast Tidal Wave.
Touch of the Fire Dragon
- Elements: Fire
You can spend 1 ki point to cast Searing Smite.
Tranquility of the Pond
- Prerequisite: 6th Level
- Elements: Water
You can spend 2 ki points to cast Water Walk targeted on yourself.
Water Whip
- Elements: Water
You can spend 1 ki point as an action to create a whip of water that shoves and pulls a creature to unbalance it. A creature that you can see that is within 30 feet of you must make a Dexterity saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can either knock it prone or pull it up to 25 feet closer to you. On a successful save, the creature takes half as much damage, and you don't pull it or knock it prone.
Wave of Rolling Earth
- Prerequisite: 17th Level
- Elements: Earth
You can spend 5 ki points to cast Wall of Stone.
Wings of the Dragon
- Prerequisite: 6th level
- Elements: Air
You can spend 2 ki points to cast Wading Wind.
Winter Tears
- Prerequisite: 9th level
- Elements: Air
You can spend 3 ki points to cast Sleet Storm.