College of Artistes (5A)
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A bard with a focus on creating artworks rather than on performance. An artiste inspires by making sketches and artworks. During adventures you make sketches such as drawings, clay models, stick figures, or wire frames, that you then turn into artworks once you have the time. The artiste learns magic to create artworks but also to change the world to be more like the artiste's artistic vision.
Bonus Proficiencies
When you become an artiste at 3rd level, you gain proficiency with two types of artisan's tools of your choice. If you wish, you can now exchange musical instrument proficiencies for an equal number of artisan's tool proficiencies.
Eternal Inspiration
Also at 3rd level, a creature you inspires feels the the prospect of eternal fame by being included in future art. When a creature uses your bardic inspiration die, they also gain temporary hit points equal to the result of the bardic inspiration die roll. These temporary hit points last 10 minutes.
Masterpiece of Art
At 6th level, each time you advance in level bard past level 6, can you create one masterwork of art. These are artworks of such power and magnificence that they inspire people by their mere presence. What kind of artwork you create is up to you and depends on your tool proficiencies. Typical examples include paintings, frescoes, mosaics, statues, and small buildings. A masterwork of art is usually not portable, and if it is portable, it requires so much care in packing and transport that it takes several days to set it up to be displayed.
In game terms, a masterpiece has the following benefits.
- You can dedicate your masterpiece to a patron, a noble or other dignitary. This is sure to impress and gives you advantage on Charisma checks against that patron. You can stay at the patron's court in a aristocratic lifestyle at no cost.
- You can include a single person in each masterpiece. This usually starts with the members of your party, but after a time it will be a large number of people. When you use Bardic Inspiration on these people, they can use each inspiration you give them twice, and the inspiration doesn't expire until an hour has passed.
Art Made Real
Starting at 14th level, when you cease concentrating on a spell, you can make a terrain feature of the illusion real. The illusion must not have been disbelieved by anyone when you do this. The terrain can cover up to one 5 ft. square per bard level, and it can involve terrain, statuary, buildings, wall and floor decorations, plants, and other inanimate, stationary matter.
Designer's Notes
An attempt to expand the bard out of the performer role.
See Also
If you create something with a gold piece value, such as a building, that matter is not permanent but lasts one day per caster level. Such matter is magical and can be dispelled. Truly permanent matter created this way cannot be dispelled.