Hell's Rebels
Heroic Action Role-Play |
A game based on Paizo's Hell's Rebels Adventure Path played using Action rules.
Rebel Influence Table
Organization Rating |
Advisors | Outlaws | Rebels | Traders |
Max | 13 | 13 | 13 | 13 |
Skills | Charm Dodge Impress |
Maneuver Melee Recon |
Dodge Maneuver Shoot |
Create Know Ride |
Attributes | Mind | Reflexes | Body | Move |
Lunette | ||||
Iris | ||||
Saga | ||||
Tya |
Rebel Organization Table
Organization Rating |
Advisors | Outlaws | Rebels | Traders | Personnel | Teams |
11 | Street Performers | Sneaks | Freedom Fighters | Peddlers | 4 | 1 |
12 | Street Performers | Sneaks | Freedom Fighters | Peddlers | 6 | 1 |
13 | Street Performers | Sneaks | Freedom Fighters | Peddlers | 10 | 2 |
14 | Street Performers | Sneaks | Freedom Fighters | Peddlers | 16 | 2 |
15 | Street Performers | Sneaks | Freedom Fighters | Peddlers | 25 | 3 |
16 | Rumormongers | Thieves | Infiltrators | Black Marketeers | 40 | 3/1 |
17 | Rumormongers | Thieves | Infiltrators | Black Marketeers | 60 | 4/1 |
18 | Rumormongers | Thieves | Infiltrators | Black Marketeers | 100 | 5/1 |
19 | Rumormongers | Thieves | Infiltrators | Black Marketeers | 160 | 5/2 |
20 | Rumormongers | Thieves | Infiltrators | Black Marketeers | 250 | 6/3 |
21 | Agitators | Spies | Guerillas | Spellcasters | 400 | 6/3/1 |
22 | Agitators | Spies | Guerillas | Spellcasters | 600 | 6/4/1 |
23 | Agitators | Spies | Guerillas | Spellcasters | 1,000 | 6/5/1 |
24 | Agitators | Spies | Guerillas | Spellcasters | 1,600 | 6/5/2 |
25 | Agitators | Spies | Guerillas | Spellcasters | 2,500 | 6/5/3 |
26 | Cognoscenti | Saboteurs | Cabalists | Merchant Lords | 4,000 | 6/6/3/1 |
27 | Cognoscenti | Saboteurs | Cabalists | Merchant Lords | 6,000 | 6/6/4/1 |
28 | Cognoscenti | Saboteurs | Cabalists | Merchant Lords | 10,000 | 6/6/5/1 |
29 | Cognoscenti | Saboteurs | Cabalists | Merchant Lords | 16,000 | 6/6/5/2 |
30 | Cognoscenti | Saboteurs | Cabalists | Merchant Lords | 25,000 | 6/6/5/3 |
Organizations
Instead of using the rebellion rules in the Player's Guide we will be using Action's Organization Rules. The rebellion itself will be regarded as four different organizations.
Advisors
Advisors control the flow of information and help shape the public persona of the Silver Ravens.
Street Performers can spread the word of the Silver Ravens through art while keeping an ear to the ground for rumors.
Rumor Mongers are skilled street performers who can not only gather information, but can spread lies and confusing rumors to throw the government off the Silver Ravens’ tracks.
Agitators are highly advanced rumormongers capable of influencing the very nature of Kintargo’s society with their whispers and scuttlebutt.
Cognoscenti A group of cognoscenti are experts in a wide range of diverse fields; they can be consulted for advice or information of all sorts, even far outside the country.
Outlaws
Outlaws use what would normally be considered criminal activity to support the Silver Ravens.
Sneaks can steal normal equipment and set up safe houses and caches throughout the city except not in dangerous sites.
Thieves are more accomplished sneaks, and are capable of providing a safe place for other outlaws to hide out or stealing intermediate loot in risky locations.
Spies Spies can provide safe havens in which rebels can hide, orchestrate covert actions against House Thrune, and are capable of stealing major caches.
Saboteurs Saboteurs are specialists in the arena of undermining oppressive governments. They can also score major heists in high-risk locations.
Revolutionaries
Revolutionaries take the cause to the streets and oppose the government with physical and magical power. Variously called rebels and revolutionaries in the Player's Guide.
Freedom Fighters Freedom fighters patrol the streets of Kintargo and are ready to step in to aid citizens who need help, but also serve to distract Thrune forces and track areas of danger in the city so the PCs can avoid trouble more efficiently.
Infiltrators A team of infiltrators is a highly trained group of freedom fighters capable of attempting daring rescues of imprisoned characters.
Guerillas This allows the rebels to go over if they want to, taking over areas of the city, maintain law and order, and fight to defend the area. Guerillas can disappear after an operation and vanish from the field to reappear later.
Cabalists Cabalists are members of secret societies and have numerous ties to the aristocracy; their words can influence events across Kintargo and even abroad.
Traders
Traders focus on manipulating Kintargo’s markets and making money for the Silver Ravens.
Peddlers include artisans, laborers, street vendors, and trade in legal goods or and services to supply the rebels and bolster the Silver Ravens’ treasury.
Black Marketeers maintain contacts with illegal sources and operate in the city’s shadows, giving access to contraband and simple magic items.
Spellcasters Spellcasters include clerics, wizards, and all other magic-using characters. They can help with communication, crafting, divination, and healing, given the right resources. Spellcasters fight in all types of teams, this denotes organized ritual casters on staff duty.
Merchant Lords can buy and sell in bulk and arrange for special orders of items and services to be shipped to Kintargo from worldwide sources.