Difference between revisions of "Blast Space (Action Powers)"

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Trigger Action (Combo)
 
Trigger Action (Combo)
  
When you hit a target with a [[Shoot (Action)|Shoot]] attack, you can teleport the target to a location adjacent to you where he can stand safely.
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When you cause a [[Hit (Action)|Hit]] on a target with a [[Shoot (Action)|Shoot]] attack, you can chose to cause no damage and instead teleport the target to a location adjacent to you where he can stand safely.

Revision as of 15:54, 23 May 2010

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Main article: Powers (Action)

Disrupting Shockwave

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.

Disrupting Shockwave does Wounding damage soaked by Toughness, trying to teleport a part of each target.

Disruption Bolt

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Disruption Bolt does Wounding damage soaked by Toughness, trying to teleport a part of the target.

Teleport Pull

Trigger Action (Combo)

When you cause a Hit on a target with a Shoot attack, you can chose to cause no damage and instead teleport the target to a location adjacent to you where he can stand safely.