Difference between revisions of "Blast Mind (Action Powers)"
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=== Feeblemind === | === Feeblemind === | ||
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Basic Action, Limit Break, or Trigger Action (Finisher) | Basic Action, Limit Break, or Trigger Action (Finisher) | ||
− | Make a roll of [[Shoot (Action)|Shoot]] vs. [[Dodge (Action)|Dodge]], on a success the target's [[Mind (Action)|Mind]] suffers a penalty of -1 until the end of the scene. If performed as a Limit Break, the penalty is | + | Make a roll of [[Shoot (Action)|Shoot]] vs. [[Dodge (Action)|Dodge]], on a success the target's [[Mind (Action)|Mind]] suffers a penalty of -1 until the end of the scene. This can be increased by various factors, and the target loses as many shots as the penalty. |
+ | * If performed as a Limit Break, the penalty is increased by two. | ||
+ | * If the attack scores an Outcome matching the target's [[Mind (Action)|Mind]], the penalty is increased by two. | ||
+ | * If performed as a Finisher, the penalty is increased by two and the effect is a [[Curse (Action)|Curse]] - including any previous Slow results. | ||
=== Psychic Blast=== | === Psychic Blast=== |
Revision as of 12:50, 26 November 2010
Templates for Action |
- Main article: Powers (Action)
Feeblemind
Basic Action, Limit Break, or Trigger Action (Finisher)
Make a roll of Shoot vs. Dodge, on a success the target's Mind suffers a penalty of -1 until the end of the scene. This can be increased by various factors, and the target loses as many shots as the penalty.
- If performed as a Limit Break, the penalty is increased by two.
- If the attack scores an Outcome matching the target's Mind, the penalty is increased by two.
- If performed as a Finisher, the penalty is increased by two and the effect is a Curse - including any previous Slow results.
Psychic Blast
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.
Psychic Blast does psychic damage. Objects and creatures without a true mind, such as Animals and Robots are immune.
Psychic Burst
Limit Break
You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.
Psychic Burst does psychic damage. Objects and creatures without a true mind, such as Animals and Robots are immune.
Psychic Shockwave
Limit Break
You blast everyone in a cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. The base of the triangle can be as wide as your Mind and both the other sides have the same length and can be as long as your Shoot. All measurements are in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.
Psychic Cone does psychic damage. Objects and creatures without a true mind, such as Animals and Robots are immune.