Difference between revisions of "Blast Life (Action Powers)"
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Limit Break | Limit Break | ||
− | You can blast everyone in an area with a diameter equal to your [[Mind (Action)|Mind]] in meters, centered on yourself. You never wound yourself with this power. Make a separate attack aginst each target in the area, including friends and bystanders. Damage is [Mind (Action)|Mind]] +2, unless you are using a weapon or technique to improve damage. | + | You can blast everyone in an area with a diameter equal to your [[Mind (Action)|Mind]] in meters, centered on yourself. You never wound yourself with this power. Make a separate attack aginst each target in the area, including friends and bystanders. Damage is [[Mind (Action)|Mind]] +2, unless you are using a weapon or technique to improve damage. |
Wounding Sphere does [[Damage Types (Action)#Wounding| Wounding]] damage. Non-living creatures and objects (such as robots and doors) are immune. | Wounding Sphere does [[Damage Types (Action)#Wounding| Wounding]] damage. Non-living creatures and objects (such as robots and doors) are immune. |
Revision as of 09:50, 25 June 2010
Templates for Action |
- Main article: Powers (Action)
Wounding Sphere
Limit Break
You can blast everyone in an area with a diameter equal to your Mind in meters, centered on yourself. You never wound yourself with this power. Make a separate attack aginst each target in the area, including friends and bystanders. Damage is Mind +2, unless you are using a weapon or technique to improve damage.
Wounding Sphere does Wounding damage. Non-living creatures and objects (such as robots and doors) are immune.