Difference between revisions of "Blast Life (Action Powers)"
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Limit Break | Limit Break | ||
− | You can blast everyone in an area with a diameter equal to your Chi attribute in meters, centered on yourself. | + | You can blast everyone in an area with a diameter equal to your Chi attribute in meters, centered on yourself. You never wound yourself with this power. |
Damage is Chi +2, unless you are using a weapon or technique to improve damage. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide). | Damage is Chi +2, unless you are using a weapon or technique to improve damage. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide). | ||
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Wounding Sphere does [[Damage Types (Action)#Biological | biological/wounding damage]]. Non-living creatures and objects (such as robots and doors) are immune to Wounding Touch. | Wounding Sphere does [[Damage Types (Action)#Biological | biological/wounding damage]]. Non-living creatures and objects (such as robots and doors) are immune to Wounding Touch. | ||
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=== Wounding Touch=== | === Wounding Touch=== |
Revision as of 14:34, 27 November 2007
Templates for Action |
- Main article: Powers (Action)
Wounding Sphere
Limit Break
You can blast everyone in an area with a diameter equal to your Chi attribute in meters, centered on yourself. You never wound yourself with this power.
Damage is Chi +2, unless you are using a weapon or technique to improve damage. Make a single attack roll with a bonus of +1 for each target in the area. This result is used against the first target in the area. It is then applied against the second target, but with a -2 penalty, then at -4 against the third target, and so on. Common sense and vicinity to the center point determines the order; if there is doubt the targets themselves decide (or roll opposed Chi checks to decide).
If there are friends or bystanders in the area, make a separate attack roll against friends and a third attack roll against bystanders, using the same rules.
Wounding Sphere does biological/wounding damage. Non-living creatures and objects (such as robots and doors) are immune to Wounding Touch.
Wounding Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Wounding Touch does biological/wounding damage. Non-living creatures and objects (such as robots and doors) are immune to Wounding Touch.