Difference between revisions of "Blast Force (Action Powers)"
m (→Force Bolt:  Impact damage)  | 
				 (Force Blast)  | 
				||
| Line 1: | Line 1: | ||
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>  | <noinclude>{{Action Power Templates}}{{main|Powers (Action)}}</noinclude>  | ||
| + | |||
| + | ===Force Blast===  | ||
| + | {{Template:Ball (Action Powers)}}  | ||
| + | |||
| + | Force Blast does [[Damage Types (Action)#Impact| impact damage]]. Its target-seeking and ignores [[Cover (Action)|Cover]].  | ||
| + | |||
| + | {{: Burn (Action)}}  | ||
===Force Bolt===  | ===Force Bolt===  | ||
Revision as of 16:22, 12 May 2008
| Templates for Action | 
- Main article: Powers (Action)
 
Force Blast
Limit Break
You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.
Force Blast does impact damage. Its target-seeking and ignores Cover.
This attack can cause nasty, lasting burns to any target that takes damage. Unless the target takes a basic action to put out the burns, it will take one additional hit at the end of the round and the effect ends. A friend can help stop the burn before it inflicts damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of the attack that caused Burn. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.
Force Bolt
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.
Force bolt does impact damage. Its target-seeking and ignores Cover.