Difference between revisions of "Blast Fire (Action Powers)"
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All your attacks can cause nasty continuing burns. An attack that already has this ability does not further improve. Burn attacks gain the following quality: "{{: Burn (Action)}}". | All your attacks can cause nasty continuing burns. An attack that already has this ability does not further improve. Burn attacks gain the following quality: "{{: Burn (Action)}}". | ||
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===Fireball=== | ===Fireball=== | ||
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Fireball does [[Damage Types (Action)#Disruption| disruption/fire damage]]. | Fireball does [[Damage Types (Action)#Disruption| disruption/fire damage]]. | ||
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{{: Burn (Action)}} | {{: Burn (Action)}} | ||
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Fire Blast does [[Damage Types (Action)#Disruption| disruption/fire damage]]. | Fire Blast does [[Damage Types (Action)#Disruption| disruption/fire damage]]. | ||
+ | {{: Burn (Action)}} | ||
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+ | ===Fire Burst=== | ||
+ | {{Template:Burst (Action Powers)}} | ||
+ | Fire Burst does [[Damage Types (Action)#Disruption| disruption/fire damage]]. | ||
{{: Burn (Action)}} | {{: Burn (Action)}} |
Revision as of 08:50, 7 September 2009
Templates for Action |
- Main article: Powers (Action)
Burn
Stance
All your attacks can cause nasty continuing burns. An attack that already has this ability does not further improve. Burn attacks gain the following quality: "This attack can cause nasty, lasting burns to any target that takes damage. Unless the target takes a basic action to put out the burns, it will take one additional hit at the end of the round and the effect ends. A friend can help stop the burn before it inflicts damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of the attack that caused Burn. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.".
Fireball
Limit Break
You can blast everyone in a globe with a diameter equal to your Mind in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.
Fireball does disruption/fire damage. This attack can cause nasty, lasting burns to any target that takes damage. Unless the target takes a basic action to put out the burns, it will take one additional hit at the end of the round and the effect ends. A friend can help stop the burn before it inflicts damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of the attack that caused Burn. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.
Fire Blast
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.
Fire Blast does disruption/fire damage. This attack can cause nasty, lasting burns to any target that takes damage. Unless the target takes a basic action to put out the burns, it will take one additional hit at the end of the round and the effect ends. A friend can help stop the burn before it inflicts damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of the attack that caused Burn. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.
Fire Burst
Limit Break
You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.
Fire Burst does disruption/fire damage. This attack can cause nasty, lasting burns to any target that takes damage. Unless the target takes a basic action to put out the burns, it will take one additional hit at the end of the round and the effect ends. A friend can help stop the burn before it inflicts damage, but this requires a First Aid stunt with a difficulty equal to the damage rating of the attack that caused Burn. A creature can only have one burn effect active at a time, even if damaged by several different types of attacks that each cause burn.