Wild Magic (PW): Difference between revisions
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== | == Wild Magic == | ||
When in the wild lands, a princess can attempt to harness and use the inherent raw magic in the area. In mechanical terms, a princess can use wild magic to add dice to a roll to a maximum of their Pulse, with a minimum of 1 die. | When in the wild lands, a princess can attempt to harness and use the inherent raw magic in the area. In mechanical terms, a princess can use wild magic to add dice to a roll to a maximum of their Pulse, with a minimum of 1 die. | ||
''A princess has a Pulse of 2 they can add up to 2 wild magic dice to a roll. | ''A princess has a Pulse of 2 they can add up to 2 wild magic dice to a roll. | ||
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Wild Magic
When in the wild lands, a princess can attempt to harness and use the inherent raw magic in the area. In mechanical terms, a princess can use wild magic to add dice to a roll to a maximum of their Pulse, with a minimum of 1 die. A princess has a Pulse of 2 they can add up to 2 wild magic dice to a roll. A princess with Pulse of 0 or 1 can add a single die. This works for any Action, not just magic. However, there are costs and risks to doing this.
- You add 1 point of Chaos to the nearest kingdom for each additional die.
- In addition to the Chaos and Consequence of the action, any doubles rolled trigger a local wild magic surge.
Wild Magic Surge
A wild magic surge can take the form of kinetic energy, elemental energy, life energy, or anything else the GM deems appropriate. It could be beneficial to the princess, or harmful. If desired, a fortune roll can be made to see how positive (or negative) the effects are, or you can use the Wild Magic Effects Table to generate a random surge.
Any effect of a Wild Magic Surge that directly affects a princess is considered a Consequence and can be resisted using the best Attribute.
Wild Magic Effects
- Raw magic begins swirling and cascading, building towards a destructive climax
- Invisible walls appear everywhere
- Dozens of random monsters are spontaneously created
- Princesses may only speak in rhyme
- Elementals in the area begin congregating, driven to fuse into a mega-elemental
- Cracks and pits appear
- A talking (possibly singing) creature appears and won't leave the princesses alone
- Things that don't normally talk start talking
- Everyone's voice becomes high and squeaky and 'cute'
- Extremely localized thunderstorm
- Aura prevents peaceful actions
- Monster lair is created nearby
- Hair becomes animate
- Princess specialties are turned into their opposites
- Princesses swap bodies
- The area is affected by a
- Spin Everything is suddenly in the style of a specific genre (scifi, fantasy, cowboy, etc)
- Everyone has a hat that can't be removed
- Princesses feel compelled to sing their actions and thoughts like they're in a musical
- Sudden music, EVERYTHING starts dancing
- Valuables make a run for it
- No one can speak above a whisper
- Local flora grows explosively
- Bouncy music starts playing, monsters bop to the beat
- Princesses grow magnificent beards and mustaches
- The area is affected by a Freeze
- Strong scent fills the air (onion, vanilla, rosemary, lemon, etc)
- Structures made of materials such as cheese, tofu, or salami manifest everywhere
- Terrain warps, becoming rougher and stranger
- Ghostly illusions or statues of past actions begin appearing
- Disembodied voice starts narrating, likely in a boorish style
- An odd mist appears, its color incongruent with its scent
- It starts raining something weird (lemonade, slime, coins)
- Everything that is spoken aloud attempts to become true
- Everyone's voice becomes deep and cool
- Peaceful aura prevents hostile actions
- Lies begin physically manifesting
- Terrain warps, becoming smoother and calmer
- Princess weapons become animate
- Princesses turn invisible, even to themselves
- Terrain warps, becoming prettier and more peaceful
- Everything spoken sounds incredibly sarcastic
- Something tiny becomes gigantic
- Everyone is very sleepy
- Everything becomes sticky
- Everyone is very jittery
- Everything becomes slippery
- All princesses become their younger selves
- All princesses become their older selves
- All princesses become badass future versions of themselves
- All princesses become alternate reality versions of themselves (temporary new look and personality)
- All princesses become alternate genre versions of themselves (cowgirls, samurai, knights, etc)
- Everything starts floating
- Weather reverses violently
- Clothing/styles are reversed
- Inanimate objects come to life
- Princesses become intoxicated
- Everything becomes wintry
- Princesses become hyped up
- Everything becomes summery
- Everyone becomes incredibly apologetic and regretful
- Everyone becomes incredibly supportive and emotional
- Everyone becomes incredibly petty and gossipy
- Everyone becomes incredibly cynical, but optimistic
- Princesses turn into dragons
- Princesses turn into birds
- Princesses turn into animals
- Princesses become chibi
- Structures made of odd materials such as tea cups, books, or playing cards manifest
- Words become bubbles, only released when the bubbles are popped
- Everyone now wears a mask
- Princesses are healed one level of harm with visible heart symbols and sound effects
- Princesses become translucent and a bit floaty
- Every action is accompanied by music and sound effects
- Everything is more colorful
- Everything is black and white
- NOBODY HAS AN INDOOR VOICE
- Treasure palace or library appears in the nearby wild lands
- Tea party appears with delicious food and drink
- A Tea party appears, but is very plain
- Princesses begin to glimmer and sparkle constantly
- Butterflies! Butterflies everywhere!
- Bunnies! Bunnies everywhere!
- Dozens of fortunes materialize from ambient luck (1d4 Treasure)
- Suddenly fire
- Suddenly water
- Suddenly air
- Suddenly earth
- Sudden light
- Suddenly lightning
- Sudden cold
- Sudden darkness
- Sudden thunder
- Sudden stone
- Sudden pit appears
- Elemental forms around an object
- Fairy appears in a playful mood
- Fairy appears in a trickster mood
- Spark appears and can be recovered using Supple: 1-3: 1, 4-5: 2, 6: 3, 66: 5
- Your Spark bursts into light, roll Pulse: 1–3 keep 1, 4–5 keep 2, 6 keep 3, 66 keep 5