Difference between revisions of "Include Crew Commonalities (IB)"
| Line 23: | Line 23: | ||
☐,☐ Prison, | ☐,☐ Prison, | ||
☐,☐ Workshop, | ☐,☐ Workshop, | ||
| − | ☐,☐ Medical | + | ☐,☐ Medical. |
| − | |||
'''[[Crew_Playbooks_(IB)#Vehicles|Vehicles]]''': | '''[[Crew_Playbooks_(IB)#Vehicles|Vehicles]]''': | ||
| − | ☐,☐ Shuttles | + | ☐,☐ Shuttles, |
| − | ☐,☐ Fighters | + | ☐,☐ Fighters, |
☐,☐ Runabouts. | ☐,☐ Runabouts. | ||
Latest revision as of 12:56, 14 November 2025
| Starfox's Blades in the Dark hack |
Template used for crew playbooks.
Common Crew Upgrades
Available to all crews. See Crew Playbooks for an explanation of all terms below.
Base: ☐,☐ Life support, ☐,☐ Power, ☐,☐ Maneuver, ☐,☐ Gravity, ☐,☐ Camouflage, ☐,☐ Security.
Assets: ☐,☐,☐,☐ Investment — Reduces the base cost of improving Tier, before multiplication.
Installations: ☐,☐ Quarters, ☐☐☐☐ Training, ☐,☐ Vault, ☐,☐ Venue, ☐,☐ Prison, ☐,☐ Workshop, ☐,☐ Medical.
Vehicles: ☐,☐ Shuttles, ☐,☐ Fighters, ☐,☐ Runabouts.
Quality: ☐ Documents, ☐ Gear, ☐ Implements, ☐ Supplies, ☐ Tools, ☐ Weapons.
Vices: ☐ Faith, ☐ Gambling, ☐ Luxury, ☐ Obligation, ☐ Pleasure, ☐ Stupor, ☐ Weird.
Cohorts ☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐ Cohort: (Max 2 per tier). Each cohort begins with one Flaw. ☐ Add Edge or remove flaw from one cohort. Repeatable
Cohorts
Each cohort is either a Team or an Expert with one Type and one Flaw. A maximum of 2 cohorts for each Tier. Each cohort needs this data.
Name:
☐ Team or ☐ Expert. This is where your initial upgrade investment is checked.
Type: First type is free. You can add one additional Type by spending an upgrade. ☐ Agents, ☐ Engineers, ☐ Marines, ☐ Scientists, ☐ Security, ☐ Winghands.
Edges. Each cohorts can add edges as if they were upgrades. ☐ Armored, ☐ Elite, ☐ Fearsome, ☐ Independent, ☐ Loyal.
Flaws. Each cohorts can remove flaws at the cost of an upgrade: ☐ Ally, ☐ Compromised, ☐ Intelligent, ☐ Principled, ☐ Savage, ☐ Unreliable, ☐ Wild.
Damage: Cross one box per level of harm: (☐ Armor), ☐ Weak, ☐ Impaired, ☐ Broken.