Difference between revisions of "Include Crew Commonalities (IB)"

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=== Cohorts ===
 
=== Cohorts ===
☐ Cohort.
+
Each cohort is either a Team or an Expert with one Type and one Flaw.
Starts with one Flaw.
 
 
A maximum of 2 cohorts for each Tier.
 
A maximum of 2 cohorts for each Tier.
  
''Each cohort needs this [[Crew_Playbooks_(IB)#Cohorts|data]].''
+
Each cohort needs this [[Crew_Playbooks_(IB)#Cohorts|data]].
  
'''Name:
+
'''Name''':
  
Gang or ☐ Expert.
+
'''Team''' or ☐ '''Expert'''. This is where your initial upgrade investment is checked.
  
 
'''Type:
 
'''Type:
☐ Agents,
+
First type is free.
Deckhands,
+
You can add '''one''' additional Type by spending an upgrade.
Engineers,
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'''Agents''',
Marines,
+
'''Engineers''',
Outis,
+
'''Marines''',
Scientists.
+
'''Scientists''',
 +
'''Security''',
 +
'''Winghands'''.
  
'''[[Crew_Playbooks_(IB)#Edges_and_Flaws|Edges & Flaws]].
+
'''[[Crew_Playbooks_(IB)#Edges_and_Flaws|Edges]].
Each cohorts can add edges or remove flaws as if they were upgrades:
+
Each cohorts can add edges as if they were upgrades.
☐ Armored,
+
'''Armored''',
☐ Elite,
+
'''Elite''',
☐ Fearsome,
+
'''Fearsome''',
☐ Independent,
+
'''Independent''',
☐ Loyal,
+
'''Loyal'''.
Principled,
+
 
Animal,
+
'''[[Crew_Playbooks_(IB)#Edges_and_Flaws|Flaws]].
☐ Savage,
+
Each cohorts can remove flaws at the cost of an upgrade:
☐ Unreliable,
+
☐ '''Ally''',
☐ Wild.
+
☐ '''Compromised''',
 +
'''Intelligent''',
 +
'''Principled''',
 +
'''Savage''',
 +
'''Unreliable''',
 +
'''Wild'''.
  
 
'''[[Crew_Playbooks_(IB)#Damage_Levels|Damage]]:
 
'''[[Crew_Playbooks_(IB)#Damage_Levels|Damage]]:
 
Cross one box per level of harm:
 
Cross one box per level of harm:
(☐ Armor),
+
(☐ '''Armor'''),
☐ Weak,  
+
'''Weak''',  
☐ Impaired,  
+
'''Impaired''',  
☐ Broken.
+
'''Broken'''.

Revision as of 14:57, 28 October 2025

Icarus BurningIcarus Burning logo
Starfox's Blades in the Dark hack

Template used for crew playbooks.

Base: ☐,☐ Life support, ☐,☐ Power, ☐,☐ Maneuver, ☐,☐ Gravity, ☐,☐ Camouflage, ☐,☐ Security.

Assets: ☐,☐,☐,☐ Investment — Reduces the base cost of improving Tier, before multiplication.

Installations: ☐,☐ Quarters, ☐☐☐☐ Training, ☐,☐ Vault, ☐,☐ Venue, ☐,☐ Prison, ☐,☐ Workshop, ☐,☐ Medical, ☐,☐ Hangar.

Vehicles: ☐,☐ Shuttles (needs hangar), ☐,☐ Fighters (needs hangar), ☐,☐ Runabouts.

Quality: ☐ Documents, ☐ Gear, ☐ Implements, ☐ Supplies, ☐ Tools, ☐ Weapons.

Vices: ☐ Faith, ☐ Gambling, ☐ Luxury, ☐ Obligation, ☐ Pleasure, ☐ Stupor, ☐ Weird.

Cohorts ☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐,☐ Cohort: (Max 2 per tier). Each cohort begins with one Flaw. ☐ Add Edge or remove flaw from one cohort. Repeatable

Cohorts

Each cohort is either a Team or an Expert with one Type and one Flaw. A maximum of 2 cohorts for each Tier.

Each cohort needs this data.

Name:

Team or ☐ Expert. This is where your initial upgrade investment is checked.

Type: First type is free. You can add one additional Type by spending an upgrade. ☐ Agents, ☐ Engineers, ☐ Marines, ☐ Scientists, ☐ Security, ☐ Winghands.

Edges. Each cohorts can add edges as if they were upgrades. ☐ Armored, ☐ Elite, ☐ Fearsome, ☐ Independent, ☐ Loyal.

Flaws. Each cohorts can remove flaws at the cost of an upgrade: ☐ Ally, ☐ Compromised, ☐ Intelligent, ☐ Principled, ☐ Savage, ☐ Unreliable, ☐ Wild.

Damage: Cross one box per level of harm: (☐ Armor), ☐ Weak, ☐ Impaired, ☐ Broken.