Difference between revisions of "Talk:Actions (IB)"
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| Line 7: | Line 7: | ||
| Interface || Helio 1; Outis 1; Praxic 1 || Squadron, | | Interface || Helio 1; Outis 1; Praxic 1 || Squadron, | ||
|- | |- | ||
| − | | Mark || Lancer 2; Rover 2 || Retrievers, Squadron | + | | Mark || Lancer 2; Rover 2 || Marines, Retrievers, Squadron |
|- | |- | ||
| Study || Nestor 2; Philosopher 2 || Belters, Cartel, Retrievers | | Study || Nestor 2; Philosopher 2 || Belters, Cartel, Retrievers | ||
| Line 13: | Line 13: | ||
| Lunar || Posthuman optional 2, Rover 1 || Heisters | | Lunar || Posthuman optional 2, Rover 1 || Heisters | ||
|- | |- | ||
| − | | Micro || Posthuman optional 2 || Belters, Haulers, Heisters | + | | Micro || Posthuman optional 2 || Belters, Haulers, Heisters, Marines |
|- | |- | ||
| Rig || Cyborg 1; Outis 2; Posthuman 1; Praxic 2 || Belters, Haulers, Heisters, Troupe | | Rig || Cyborg 1; Outis 2; Posthuman 1; Praxic 2 || Belters, Haulers, Heisters, Troupe | ||
|- | |- | ||
| − | | Terran || Posthuman optional 2 || Heisters | + | | Terran || Posthuman optional 2 || Heisters, Marines |
|- | |- | ||
| Command || Captain 2; Lancer 1 || Cabal | | Command || Captain 2; Lancer 1 || Cabal | ||
Revision as of 12:19, 28 October 2025
Playbooks by Action
| Action | Character Playbooks with starting pips | Crew Playbooks that offer this action |
|---|---|---|
| Helm | Helio 2 | Haulers, Squadron |
| Interface | Helio 1; Outis 1; Praxic 1 | Squadron, |
| Mark | Lancer 2; Rover 2 | Marines, Retrievers, Squadron |
| Study | Nestor 2; Philosopher 2 | Belters, Cartel, Retrievers |
| Lunar | Posthuman optional 2, Rover 1 | Heisters |
| Micro | Posthuman optional 2 | Belters, Haulers, Heisters, Marines |
| Rig | Cyborg 1; Outis 2; Posthuman 1; Praxic 2 | Belters, Haulers, Heisters, Troupe |
| Terran | Posthuman optional 2 | Heisters, Marines |
| Command | Captain 2; Lancer 1 | Cabal |
| Consort | Machinator 2; Nestor 1 | Cabal, Cartel, Cult, Troupe |
| Judge | Machinator 1; Philosopher 1; Sophist 1 | Cult, Retrievers |
| Sway | Captain 1; Sophist 2 | Cabal, Cartel, Cult, Troupe |
Starting Actions by Playbook
| Playbook | Starting Actions |
|---|---|
| Captain | Command 2; Sway 1; +4 by choice (max 2 per action) |
| Cyborg | Rig 1; +6 by choice (max 2 per action) |
| Helio | Helm 2; Interface 1; +4 by choice (max 2 per action) |
| Lancer | Mark 2; Command 1; +4 by choice (max 2 per action) |
| Machinator | Consort 2; Judge 1; +4 by choice (max 2 per action) |
| Nestor | Study 2; Consort 1; +4 by choice (max 2 per action) |
| Outis | Rig 2; Interface 1; +4 by choice (max 2 per action) |
| Philosopher | Study 2; Judge 1; +4 by choice (max 2 per action) |
| Posthuman | Lunar/Micro/Terran 2; Rig 1; +4 by choice (max 2 per action) |
| Praxic | Rig 2; Interface 1; +4 by choice (max 2 per action) |
| Rover | Mark 2; Lunar 1; +4 by choice (max 2 per action) |
| Sophist | Sway 2; Judge 1; +4 by choice (max 2 per action) |
Actions by Crew Playbook
| Crew Playbook | Related Actions |
|---|---|
| Belters | Micro, Rig, Study |
| Cabal | Command, Consort, Sway |
| Cartel | Consort, Study, Sway |
| Cult | Consort, Judge, Sway |
| Haulers | Helm, Micro, Rig |
| Heisters | Lunar, Micro, Rig, Terran |
| Marines | Mark, Micro, Terran |
| Retrievers | Judge, Mark, Study |
| Squadron | Interface, Helm, Mark |
| Troupe | Consort, Rig, Sway |