Difference between revisions of "Philosopher (IB)"
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# '''Medic:''' Spend several minutes on a [[Actions (IB)#Study|Study]] roll to reduce non-wound Harm suffered in the last hour by one level. This roll takes a –1d penalty per level of Harm (–1 to –3 dice). This action has no Consequences, but each instance of Harm can be treated only once. During Downtime, you and your crew may use your [[Actions (IB)#Study|Study]] for healing rolls. | # '''Medic:''' Spend several minutes on a [[Actions (IB)#Study|Study]] roll to reduce non-wound Harm suffered in the last hour by one level. This roll takes a –1d penalty per level of Harm (–1 to –3 dice). This action has no Consequences, but each instance of Harm can be treated only once. During Downtime, you and your crew may use your [[Actions (IB)#Study|Study]] for healing rolls. | ||
# '''Specialist:''' Choose a specialization — a field of science or the humanities such as astronomy, planetology, history, or law. When you Gather Information in this field, improve the degree of success by one step: ''Failure → Partial Success → Full Success → CRITICAL.'' | # '''Specialist:''' Choose a specialization — a field of science or the humanities such as astronomy, planetology, history, or law. When you Gather Information in this field, improve the degree of success by one step: ''Failure → Partial Success → Full Success → CRITICAL.'' | ||
− | # '''Wisdom:''' | + | # '''Wisdom:''' Once per session you can ignore the Stress cost of Resisting any Consequence or to Push yourself using [[Actions (IB)#Study|Study]]. |
=== Allies and Antagonists === | === Allies and Antagonists === |
Revision as of 10:39, 8 October 2025
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Starfox's Blades in the Dark space hack |
There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy.
- — Hamlet, Hamlet, Act I, Scene V
Philosopher Playbook
You are a master of science and lore, of reason and revelation. You read patterns where others see noise, deduce motives from traces, and find meaning in the unseen. You may lead, but more often you advise — the voice of judgment behind the hand of power. You might be known as a counselor, detective, inquisitor, jurist, logician, scholar, or student.
Touchstones: Spock (Star Trek (1966–)), Gaius Baltar (Battlestar Galactica TV (2004–09)), Sherlock Holmes (Sherlock TV (2010)), Dr. Louise Banks (Arrival (2016)).
Special Abilities
- Analytic: Study an object or location (roll Study) or a creature (roll Judge) to assist an Action involving that subject. 4–5: Improve Position. 6: Improve Position or Effect. CRITICAL: Improve both. To benefit others, you must communicate your findings.
- Consolation of Philosophy: Once per Downtime, you may take a Downtime Action to roll Study to recover Stress as if Indulging Vice. When Resisting a Consequence, you may roll Study instead of an Attribute, but suffer a minimum of 1 Stress doing so.
- Discerning: Roll Judge to determine the truth behind spoken words. 1: False insight. 2–3: Detect minor or “white” lies. 4–5: Uncover deception about events or facts. 6: Uncover deception about people or intent. CRITICAL: Expose the speaker’s true purpose.
- Inventor: You can create the blueprints or principles needed to manufacture new vehicles, tools, or devices. Rules to follow.
- Investigator: Spend a few minutes examining a creature (roll Judge) or location (roll Study). Gather Information based on result: 1: No information. 2–3: One question. 4–5: Two questions. 6: Three questions. CRITICAL: Five questions. Adjust the outcome for situation and Tier difference.
- Medic: Spend several minutes on a Study roll to reduce non-wound Harm suffered in the last hour by one level. This roll takes a –1d penalty per level of Harm (–1 to –3 dice). This action has no Consequences, but each instance of Harm can be treated only once. During Downtime, you and your crew may use your Study for healing rolls.
- Specialist: Choose a specialization — a field of science or the humanities such as astronomy, planetology, history, or law. When you Gather Information in this field, improve the degree of success by one step: Failure → Partial Success → Full Success → CRITICAL.
- Wisdom: Once per session you can ignore the Stress cost of Resisting any Consequence or to Push yourself using Study.
Allies and Antagonists
- ˄ ˅ Alathis, a librarian.
- ˄ ˅ Jorven, a philosopher.
- ˄ ˅ Kyris, a mastermind.
- ˄ ˅ Lyneth, a leader.
- ˄ ˅ Taren, a rigger.
Inventory
- ☐ Shared Meal
- Shared Meal ☐: Share a simple meal with the crew during a score. Everyone recovers 1 Stress. Consumable, Playbook.
XP
- Every time you roll a Desperate action, mark XP in that Action’s Attribute.
At the end of each session, for each item below, mark 1 XP (in your playbook or an Attribute), or 2 XP if it occurred multiple times.
- You addressed a challenge using insight or knowledge.
- You expressed your beliefs, drives, heritage, or background.
- You struggled with issues from your vice or traumas during the session.
- You pointed out an established NPC whom the GM then brought into the action.