Difference between revisions of "Include Tinker (FiD)"
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<noinclude>{{FiD}}</noinclude> | <noinclude>{{FiD}}</noinclude> | ||
− | * Limited Outcome solves an immediate problem, then ends. | + | * Limited Outcome solves an immediate problem, then ends. Any effect achieved will last, such as a repair made with temporary tools. |
− | * Standard Outcome lasts for the duration of a score. | + | * Standard Outcome construction, repair, or item lasts for the duration of a score. |
− | * Great Outcome is semi-permanent. This does not make permanent kit, but it can make permanent effects to the setting, | + | * Great Outcome is semi-permanent. This does not make permanent kit, but it can make permanent effects to the setting, such as repairing a large construction like a bridge or wall. |
* Something larger than a human, very complex, or of higher Quality Level than your Tier or Lifestyle increases the needed Outcome. | * Something larger than a human, very complex, or of higher Quality Level than your Tier or Lifestyle increases the needed Outcome. | ||
Latest revision as of 08:06, 31 July 2025
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- Limited Outcome solves an immediate problem, then ends. Any effect achieved will last, such as a repair made with temporary tools.
- Standard Outcome construction, repair, or item lasts for the duration of a score.
- Great Outcome is semi-permanent. This does not make permanent kit, but it can make permanent effects to the setting, such as repairing a large construction like a bridge or wall.
- Something larger than a human, very complex, or of higher Quality Level than your Tier or Lifestyle increases the needed Outcome.
Position depends on the tranquility of your workspace and if you are working on something dangerous in itself.
For long-term projects, Tinker powers can substitute for missing tools, but that is all they do until you can Fabricate.