Difference between revisions of "Include Skirmish Damage Resistance Template (FiD)"

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<noinclude>{{FiD}}</noinclude>You increase the effect of Skirmish rolls for endurance in such environments. Roll Skirmish to resist such Harm. '''1-3''': No reduction. '''4-5''': Reduce Harm by 1 level. '''Critical''': Reduce Harm by 2 levels. As a Master power, you can protect an ally for a score; as an Apex Power, you can protect your crew. This does not stack with regular armor.  
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<noinclude>{{FiD}}</noinclude>You increase the effect of Skirmish rolls for endurance in such environments. Roll Skirmish to resist such Harm. '''1-3''': No reduction. '''4-6''': Reduce Harm by 1 level. '''Critical''': Reduce Harm by 2 levels. As a Master power, you can protect an ally for a score; as an Apex Power, you can protect your crew. This does not stack with regular armor.  
 
Targets roll their own Skirmish dice.
 
Targets roll their own Skirmish dice.

Revision as of 12:32, 17 July 2025

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You increase the effect of Skirmish rolls for endurance in such environments. Roll Skirmish to resist such Harm. 1-3: No reduction. 4-6: Reduce Harm by 1 level. Critical: Reduce Harm by 2 levels. As a Master power, you can protect an ally for a score; as an Apex Power, you can protect your crew. This does not stack with regular armor. Targets roll their own Skirmish dice.