Difference between revisions of "Scoundrel (5A)"
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=== Make Your Luck === | === Make Your Luck === | ||
− | When you choose this archetype at 3rd level, you gain proficiency with thieves’ tools and learn the Deception | + | When you choose this archetype at 3rd level, you gain proficiency with thieves’ tools and learn either the Deception or Stealth skill. |
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If you are already proficient with thieves’ tools, pick a language, tool, or vehicle of your choice instead. | If you are already proficient with thieves’ tools, pick a language, tool, or vehicle of your choice instead. | ||
Revision as of 14:06, 5 June 2025
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Starfox's 5th Edition Fan Page |
This is a Fencer subclass for 5A.
A scoundrel is a happy-go lucky fencer, meeting their days as they come.
Make Your Luck
When you choose this archetype at 3rd level, you gain proficiency with thieves’ tools and learn either the Deception or Stealth skill. If you are already proficient with thieves’ tools, pick a language, tool, or vehicle of your choice instead.
Catch the Moment
Starting at 7th level, you can use a bonus action on your turn to gain advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn.
Scoundrel's Charge
At 11th level your quick thinking allows you to run forward or back, as your luck requires. You can use a bonus action to take both the Dash and Disengage actions.
Street Savvy
At 15th level you gain proficiency with Intelligence and Charisma saving throws.