Difference between revisions of "Suel Traits (Apath)"

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<noinclude>{{Apath}}</noinclude>
 
<noinclude>{{Apath}}</noinclude>
=== Child of Empires ===
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The Suel today are 3 distinct groups; the Fruz of the Thillonrian Peninsula, the renegades of the Bright Lands and Pearl Sea region who are closest to the ancient Suel and still called by that name, and the Qudran desert nomads of the far west.
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=== Child of Empires (Racial)  ===
 
You are a true child of the Suel heritage; strong-willed and arrogant.
 
You are a true child of the Suel heritage; strong-willed and arrogant.
  
 
'''Benefit''': The DC of Bluff, Diplomacy and Intimidate checks against you are increased by 5.
 
'''Benefit''': The DC of Bluff, Diplomacy and Intimidate checks against you are increased by 5.
  
=== Civilized Survivor ===
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=== Civilized Survivor (Racial)  ===
You are a descendant of those who survived centuries of persecution by flight. You may have grown up a refuge in the jungle but can still be trained in a civilized class.
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''This is '''not''' available to the Fruz barbarians of the Thillonrian Peninsula.''
  
'''Benefit''': You have Survival as a class skill and get a +1 trait bonus on Survival rolls.
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You are a descendant of those who survived centuries of persecution by flight. You may have grown up a refuge in the wild, and learned some of its ways, but you value the lore of the ancient Suel more.
  
=== Master of Seals ===
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'''Benefit''': You have Survival as a class skill and get a +1 trait bonus on Survival rolls. Draconic, elven, and giant are bonus languages to you, in addition to those gained from race and class.
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=== Master of Seals (Racial)  ===
 
You have inherited some of the power of those who forged the ancient binding seals for genies.  
 
You have inherited some of the power of those who forged the ancient binding seals for genies.  
  
 
'''Benefit''': You get a +2 trait bonus on all Charisma checks related to [http://www.d20pfsrd.com/magic/all-spells/b/binding binding] called creatures. You can pick the supernatural languages (Abyssal, Auram, Aquam, Celestial, Ignam, Infernal, Terram) as starting languages. See [http://www.d20pfsrd.com/skills/linguistics Linguistics] for a description of these languages.
 
'''Benefit''': You get a +2 trait bonus on all Charisma checks related to [http://www.d20pfsrd.com/magic/all-spells/b/binding binding] called creatures. You can pick the supernatural languages (Abyssal, Auram, Aquam, Celestial, Ignam, Infernal, Terram) as starting languages. See [http://www.d20pfsrd.com/skills/linguistics Linguistics] for a description of these languages.
  
=== Rage Against Magic ===
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=== Rage Against Magic (Racial)  ===
''This is available only to Tilvan Peninsula barbarians and their offspring.''
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''This is '''only''' available to the Fruz barbarians of the Thillonrian Peninsula and their offspring.''
  
 
You carry the curse of the exiled northern houses of the Suel in your blood. Magic causes you intense pain, but this pain helps you resist magical influence.
 
You carry the curse of the exiled northern houses of the Suel in your blood. Magic causes you intense pain, but this pain helps you resist magical influence.
  
'''Benefit''': When you fail a Will saving throw against a spell or spell-like ability, you can choose to take hit point damage equal to the spell's level and be dazed for one round to immediately make a new saving throw. You can only gain one additional try at each such saving throw. If you use an spell or spell-like ability, you take one hit point of damage per level of the spell.
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'''Benefit''': When you fail a Will saving throw against a spell or spell-like ability, you can choose to take hit point damage equal to the spell's level and be dazed for one round to immediately make a new saving throw. You can only gain one additional try at each such saving throw. If you use any spell or spell-like ability, you take one hit point of damage per level of the spell.
  
===Secret Order===
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===Secret Order (Racial) ===
The Suel relish orders and cabals, and you are a member of one of these secretive groups.
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The Suel relish secret orders and cabals, and you are a member of one of these secretive groups.
  
 
'''Benefit''': You get a +2 trait bonus on Knowledge (local) checks and on Diplomacy checks to gather information.
 
'''Benefit''': You get a +2 trait bonus on Knowledge (local) checks and on Diplomacy checks to gather information.
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=== Slave Driver (Racial) ===
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You have experience with lesser racer, and know how to motivate them.
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'''Benefit''': You have Intimidate as a class skill and get a +1 trait bonus on Intimidate checks. You are proficient with the whip.

Revision as of 15:41, 4 September 2012

ApathApath Logo
Unofficial rules compendium

The Suel today are 3 distinct groups; the Fruz of the Thillonrian Peninsula, the renegades of the Bright Lands and Pearl Sea region who are closest to the ancient Suel and still called by that name, and the Qudran desert nomads of the far west.

Child of Empires (Racial)

You are a true child of the Suel heritage; strong-willed and arrogant.

Benefit: The DC of Bluff, Diplomacy and Intimidate checks against you are increased by 5.

Civilized Survivor (Racial)

This is not available to the Fruz barbarians of the Thillonrian Peninsula.

You are a descendant of those who survived centuries of persecution by flight. You may have grown up a refuge in the wild, and learned some of its ways, but you value the lore of the ancient Suel more.

Benefit: You have Survival as a class skill and get a +1 trait bonus on Survival rolls. Draconic, elven, and giant are bonus languages to you, in addition to those gained from race and class.

Master of Seals (Racial)

You have inherited some of the power of those who forged the ancient binding seals for genies.

Benefit: You get a +2 trait bonus on all Charisma checks related to binding called creatures. You can pick the supernatural languages (Abyssal, Auram, Aquam, Celestial, Ignam, Infernal, Terram) as starting languages. See Linguistics for a description of these languages.

Rage Against Magic (Racial)

This is only available to the Fruz barbarians of the Thillonrian Peninsula and their offspring.

You carry the curse of the exiled northern houses of the Suel in your blood. Magic causes you intense pain, but this pain helps you resist magical influence.

Benefit: When you fail a Will saving throw against a spell or spell-like ability, you can choose to take hit point damage equal to the spell's level and be dazed for one round to immediately make a new saving throw. You can only gain one additional try at each such saving throw. If you use any spell or spell-like ability, you take one hit point of damage per level of the spell.

Secret Order (Racial)

The Suel relish secret orders and cabals, and you are a member of one of these secretive groups.

Benefit: You get a +2 trait bonus on Knowledge (local) checks and on Diplomacy checks to gather information.

Slave Driver (Racial)

You have experience with lesser racer, and know how to motivate them.

Benefit: You have Intimidate as a class skill and get a +1 trait bonus on Intimidate checks. You are proficient with the whip.