Difference between revisions of "Rhenne Traits (Apath)"
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<noinclude>{{Apath}}</noinclude> | <noinclude>{{Apath}}</noinclude> | ||
− | ===Lucid Dreamer (Racial)=== | + | ===Lucid Dreamer (Racial)=== |
''Your dreams are a special place of power that only you get to enjoy; driving away threats to your subconscious is as easy as slamming a door.'' You receive a +1 trait bonus on Knowledge (planes) checks and a +2 trait bonus on Will saves against effects on your dreaming mind or subconscious, such as a night hag’s dream haunting ability, the nightmare spell, and illusions of the phantasm subschool. | ''Your dreams are a special place of power that only you get to enjoy; driving away threats to your subconscious is as easy as slamming a door.'' You receive a +1 trait bonus on Knowledge (planes) checks and a +2 trait bonus on Will saves against effects on your dreaming mind or subconscious, such as a night hag’s dream haunting ability, the nightmare spell, and illusions of the phantasm subschool. | ||
− | ===Harrow Born (Racial) | + | ===Harrow Born (Racial)=== |
''You grew up around the mysterious fortune-tellers.'' You start play with a harrow deck passed down from a relative. Because of your skill with fortune-telling, you gain a +1 trait bonus on initiative checks. | ''You grew up around the mysterious fortune-tellers.'' You start play with a harrow deck passed down from a relative. Because of your skill with fortune-telling, you gain a +1 trait bonus on initiative checks. | ||
− | ===Rhenne Outcast (Racial) | + | ===Rhenne Outcast (Racial)=== |
''You grew up among the Rhenne, but are no longer one of them. You broke a taboo or offended a leader, and now you are known as an outcast. You might still be considered a friend of the people, but you are no longer of the people and have been forced to make your own way in the world. '' You gain a +1 trait bonus on Bluff and Disguise checks, and one of these skills is always a class skill for you. | ''You grew up among the Rhenne, but are no longer one of them. You broke a taboo or offended a leader, and now you are known as an outcast. You might still be considered a friend of the people, but you are no longer of the people and have been forced to make your own way in the world. '' You gain a +1 trait bonus on Bluff and Disguise checks, and one of these skills is always a class skill for you. | ||
− | === Rhenne Wanderer (Racial) | + | === Rhenne Wanderer (Racial)=== |
''You were raised among or have spent time with a group of Rhenne nomads, whether travelers, Sczarni criminals, or entertainers, and have learned their ways.'' Choose one of the following skills: | ''You were raised among or have spent time with a group of Rhenne nomads, whether travelers, Sczarni criminals, or entertainers, and have learned their ways.'' Choose one of the following skills: | ||
Diplomacy, Perform (choose one type), | Diplomacy, Perform (choose one type), | ||
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You gain a +1 trait bonus on this skill, and it is always a class skill for you. | You gain a +1 trait bonus on this skill, and it is always a class skill for you. | ||
− | === Trifler (Racial) | + | === Trifler (Racial)=== |
''A childhood spent at your mystically gifted grandmother's side has taught you the basics of real magic.'' You may cast ''prestidigitation'' three times per day as a spell-like ability. This spell-like ability is cast at your highest caster level; if you have no caster level, it functions at CL 1st. | ''A childhood spent at your mystically gifted grandmother's side has taught you the basics of real magic.'' You may cast ''prestidigitation'' three times per day as a spell-like ability. This spell-like ability is cast at your highest caster level; if you have no caster level, it functions at CL 1st. |
Revision as of 23:54, 28 August 2012
Unofficial rules compendium | |
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Lucid Dreamer (Racial)
Your dreams are a special place of power that only you get to enjoy; driving away threats to your subconscious is as easy as slamming a door. You receive a +1 trait bonus on Knowledge (planes) checks and a +2 trait bonus on Will saves against effects on your dreaming mind or subconscious, such as a night hag’s dream haunting ability, the nightmare spell, and illusions of the phantasm subschool.
Harrow Born (Racial)
You grew up around the mysterious fortune-tellers. You start play with a harrow deck passed down from a relative. Because of your skill with fortune-telling, you gain a +1 trait bonus on initiative checks.
Rhenne Outcast (Racial)
You grew up among the Rhenne, but are no longer one of them. You broke a taboo or offended a leader, and now you are known as an outcast. You might still be considered a friend of the people, but you are no longer of the people and have been forced to make your own way in the world. You gain a +1 trait bonus on Bluff and Disguise checks, and one of these skills is always a class skill for you.
Rhenne Wanderer (Racial)
You were raised among or have spent time with a group of Rhenne nomads, whether travelers, Sczarni criminals, or entertainers, and have learned their ways. Choose one of the following skills: Diplomacy, Perform (choose one type), Handle Animal, Knowledge (geography), Knowledge (local), Profession (fortuneteller), Profession (sailor), Sense Motive, Sleight of Hand, or Survival. You gain a +1 trait bonus on this skill, and it is always a class skill for you.
Trifler (Racial)
A childhood spent at your mystically gifted grandmother's side has taught you the basics of real magic. You may cast prestidigitation three times per day as a spell-like ability. This spell-like ability is cast at your highest caster level; if you have no caster level, it functions at CL 1st.