Difference between revisions of "Swashbuckler (FiD)"

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# '''Daredevil:''' When you roll a desperate action, gain +1d to your roll.   
 
# '''Daredevil:''' When you roll a desperate action, gain +1d to your roll.   
 
# '''Dashing:''' When fighting with a cohort, they gain extra effect and 1 armor.   
 
# '''Dashing:''' When fighting with a cohort, they gain extra effect and 1 armor.   
# '''Flamboyant:''' Push yourself on a daring feat to do one of the following: ''attract attention—have a moment alone with someone—mysteriously disappear.''   
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# '''Flamboyant:''' Push Finesse and finish with one of the following: ''attract attention—have a moment alone with someone—mysteriously disappear.''   
# '''Idol:''' Push Consort to do one of the following: ''find a temporary contact—divert attention from an ally—defuse a tense situation.''   
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# '''Idol:''' Push Consort to do one of the following: ''find a temporary contact—discreetly divert attention from an ally—defuse a tense situation.''   
# '''Panache:''' Expend your '''special armor''' to reduce the consequences of an attack or social interaction, or to push yourself in a duel of blades or wit.   
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# '''Panache:''' Expend your '''special armor''' to resist the consequences of an attack or social interaction, or to push yourself in a duel of blades or wit.   
 
# '''Renaissance Man:''' Take 2 stress to roll Finesse for any action.   
 
# '''Renaissance Man:''' Take 2 stress to roll Finesse for any action.   
# '''Steady Hand:''' Gain +1d and improved effect on Finesse rolls for mounts or vehicles.   
+
# '''Steady Hand:''' Gain +1d and improved effect on Finesse rolls using mounts or vehicles.   
# '''Turn the Tables:''' When you react to another’s action with blade or wit, gain +2d, using their momentum against them. You may use Consort from a controlled position to provoke them into acting first, setting them up for your counter.   
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# '''Turn the Tables:''' When you react to another’s action with blade or wit, gain +2d, using their momentum against them. You can use Consort from a controlled position to provoke them into acting first, setting them up for your counter.   
  
 
=== Dangerous Friends ===
 
=== Dangerous Friends ===
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: ☐ Fine Dueling Weapon   
 
: ☐ Fine Dueling Weapon   
 
: ☐, ☐ Fine Bottle of Wine   
 
: ☐, ☐ Fine Bottle of Wine   
: ◯ Fine Clothes & Jewelry [☐ if carried]   
+
: ◯ Fine Clothes [☐ if carried]   
 
: ◯ Mount   
 
: ◯ Mount   
 
: ☐ Parrying Instrument   
 
: ☐ Parrying Instrument   
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* '''Fine Dueling Weapon''' ☐: A light, elegant weapon like a rapier or smallsword. Often an heirloom or reward, its quality improves effect.   
 
* '''Fine Dueling Weapon''' ☐: A light, elegant weapon like a rapier or smallsword. Often an heirloom or reward, its quality improves effect.   
 
* '''Fine Bottle of Wine''' ☐: A rare vintage that impresses and loosens tongues.   
 
* '''Fine Bottle of Wine''' ☐: A rare vintage that impresses and loosens tongues.   
* '''Fine Clothes & Jewelry''' ◯: Attire that increases your apparent social standing by +2. If carried as a second outfit, it is ☐.   
+
* '''Fine Clothes''' ◯: Attire that increases your apparent social standing by +2. If carried as a second outfit, it is ☐.   
* '''Mount''' ◯: A horse or similar trained mount suited for battle.   
+
* '''Mount''' ◯: A horse or similar trained mount trained for battle.   
* '''Parrying Instrument''' ☐: An off-hand tool like a buckler, dagger, or cloak that aids in defense and counters multiple opponents.   
+
* '''Parrying Instrument''' ☐: An off-hand tool like a buckler, dagger, or cloak that facilitates binds and disarms and counters multiple opponents.   
  
 
=== XP ===
 
=== XP ===
* ''Mark xp in an attribute whenever you roll a desperate action.''
+
* ''Every time you roll a desperate action, mark xp in that action's attribute.
''At the end of each session, mark 1 xp (or 2 xp if multiple times) for:'' 
+
* ''Mark xp in an attribute whenever you roll a desperate action.''
  - ''Addressing a challenge using bravado or elegance.''   
+
At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.
  - ''Expressing your beliefs, drives, heritage, or background.''
+
* ''You addressed a challenge using bravado or elegance.''   
  - ''Struggling with issues from your vice or traumas.''
+
* ''You expressed your beliefs, drives, heritage, or background.''
 +
* ''You struggled with issues from your vice or traumas during the session.''
 +
 
  
 
=== Starting Actions ===
 
=== Starting Actions ===

Latest revision as of 12:37, 21 December 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

As a swashbuckler, you are an adventurous warrior driven to prove your prowess and earn the respect you deserve. With natural charm and a quick blade, you are a master of style and wit, excelling as a courtier, officer, diplomat, or sea dog.

Only loosely inspired by the Pathfinder class of the same name, the swashbuckler is a fencer and charmer.

Touchstones: Scaramouche (1952), Inigo Montoya (The Princess Bride, 1987), Cyrano de Bergerac (1990), Pirates of the Caribbean: The Curse of the Black Pearl (2003), The King's Man (2021).

Special Abilities

  1. Daredevil: When you roll a desperate action, gain +1d to your roll.
  2. Dashing: When fighting with a cohort, they gain extra effect and 1 armor.
  3. Flamboyant: Push Finesse and finish with one of the following: attract attention—have a moment alone with someone—mysteriously disappear.
  4. Idol: Push Consort to do one of the following: find a temporary contact—discreetly divert attention from an ally—defuse a tense situation.
  5. Panache: Expend your special armor to resist the consequences of an attack or social interaction, or to push yourself in a duel of blades or wit.
  6. Renaissance Man: Take 2 stress to roll Finesse for any action.
  7. Steady Hand: Gain +1d and improved effect on Finesse rolls using mounts or vehicles.
  8. Turn the Tables: When you react to another’s action with blade or wit, gain +2d, using their momentum against them. You can use Consort from a controlled position to provoke them into acting first, setting them up for your counter.

Dangerous Friends

˄ ˅ Ainsley, a swashbuckler.
˄ ˅ Finley, an armorer.
˄ ˅ Leighton, a courtier.
˄ ˅ Rowan, a noble.
˄ ˅ Voss, a domestic.

Inventory

☐ Disguised Weapon
☐ Fine Dueling Weapon
☐, ☐ Fine Bottle of Wine
◯ Fine Clothes [☐ if carried]
◯ Mount
☐ Parrying Instrument
  • Disguised Weapon ☐: A concealed weapon like a cane sword, fighting fan, or hairpin dagger. Masterfully hidden yet ready for use.
  • Fine Dueling Weapon ☐: A light, elegant weapon like a rapier or smallsword. Often an heirloom or reward, its quality improves effect.
  • Fine Bottle of Wine ☐: A rare vintage that impresses and loosens tongues.
  • Fine Clothes ◯: Attire that increases your apparent social standing by +2. If carried as a second outfit, it is ☐.
  • Mount ◯: A horse or similar trained mount trained for battle.
  • Parrying Instrument ☐: An off-hand tool like a buckler, dagger, or cloak that facilitates binds and disarms and counters multiple opponents.

XP

  • Every time you roll a desperate action, mark xp in that action's attribute.
  • Mark xp in an attribute whenever you roll a desperate action.

At the end of each session, for each item below, mark 1 xp (in your playbook or an attribute) or 2 xp if that item occurred multiple times.

  • You addressed a challenge using bravado or elegance.
  • You expressed your beliefs, drives, heritage, or background.
  • You struggled with issues from your vice or traumas during the session.


Starting Actions

Consort 1
Finesse 2
4 points by choice, no higher than 2 in any one