Difference between revisions of "Troupe (FiD)"

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=== Opportunities ===
 
=== Opportunities ===
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# Cabal opportunity
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# Cabal opportunity
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# Cartel opportunity
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# Cartel opportunity
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# Cult opportunity
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# Cult opportunity
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# Delver opportunity
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# Delver opportunity
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# Glimmer opportunity
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# Glimmer opportunity
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# Manhunter opportunity
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# Manhunter opportunity
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# Traveler opportunity
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# Traveler opportunity
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# Troupe opportunity
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# Troupe opportunity
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# Warden opportunity
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# Warden opportunity
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# Warrior opportunity
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# Warrior opportunity
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# Air opportunity
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# Animal opportunity
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# Barrier opportunity
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# Darkness opportunity
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# Death opportunity
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# Earth opportunity
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# Electricity opportunity
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# Fire opportunity
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# Flux opportunity
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# Ice opportunity
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# Illusion opportunity
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# Kinesis opportunity
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# Life opportunity
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# Light opportunity
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# Metal opportunity
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# Mind opportunity
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# Order opportunity
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# Plant opportunity
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# Space opportunity
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# Time opportunity
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# Water opportunity
 
# A local noble wants to host a grand event and hires your troupe to perform. Impress them to secure a lucrative contract.
 
# A local noble wants to host a grand event and hires your troupe to perform. Impress them to secure a lucrative contract.
 
# A rival troupe is gaining popularity and threatens your standing. Outshine them with an unforgettable show.
 
# A rival troupe is gaining popularity and threatens your standing. Outshine them with an unforgettable show.
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# A charismatic politician wants your troupe to endorse their campaign with performances. Will you get involved in politics or stay neutral?
 
# A charismatic politician wants your troupe to endorse their campaign with performances. Will you get involved in politics or stay neutral?
 
# A group of disgruntled workers has taken over a part of the city, demanding better treatment. Will your troupe support them or stay out of it?
 
# A group of disgruntled workers has taken over a part of the city, demanding better treatment. Will your troupe support them or stay out of it?
# A shipwreck has washed up valuable treasures, and locals are eager to claim them. Will your troupe compete for a piece of the fortune or focus on your shows?  
+
# A shipwreck has washed up valuable treasures, and locals are eager to claim them. Will your troupe compete for a piece of the fortune or focus on your shows?
# Roll twice
 

Latest revision as of 16:42, 12 November 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

A troupe is a band of entertainers, whether running a lively venue or touring far and wide. Be it a circus, variety show, musical ensemble, opera, or theater group, they captivate audiences with their performances. From dazzling crowds to managing the chaos behind the scenes, the Troupe thrives on creativity, showmanship, and the thrill of the stage.

Claims

Venue Any time during downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat. Box Seats +1 Consort & Sway against aristocrats. Headliner You get +2 coin in payoff for scores that impress the upper crust. Critics You may roll an additional downtime event after the first is known. Stage Names get +1d to the engagement roll for Social and Stealth plans.
Crowd Pleasers +1d to Command and Sway rolls on-site. This is one exciting crowd. Dressing Room You get -2 heat per score. Backstage Your network of performers starts here and can extend horizontally or vertically, but not diagonally. Quick Change You get +1d to acquire asset rolls. A versatile space for quick preparations. Showstopper +1d to Consort and Sway rolls on-site. Glamorous performances and impressive decor captivate the audience.
Network of Talent All your cohort gangs add the Rook role. Those that are already Rooks add another role of your choice. Backstage Passes You get +1d to gather information on key figures or potential patrons. Fans You get +2 coin in payoff for scores that impress the common people. On the Road Again You get +1d to the engagement roll for plans that involve Magic and Transport plans. Tour Any time during downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat.

Heat & Wanted Level

☐☐☐☐☐☐☐☐☐☐ | ☐☐☐☐

Coin

☐☐☐☐ | Vault ☐☐☐☐ | Vault 2 ☐☐☐☐☐☐☐☐

Special Abilities

  1. Schooled on Stage: Each PC may add +1 action rating to Consort, Sway, or Command (up to a max rating of 3).
  2. Allies in High Places: Count up to three +3 faction statuses as if they were stage access. Sometimes, connections in high society are as valuable as prime performance space.
  3. Crowd Pleasers: Crew gains +1d on any Resolve action rolls with an audience.
  4. Fabolous: Crew gains +1d on any Resolve action in high society or elite circles.
  5. Lounge: +1d to gather information rolls about high society, influential patrons, and other troupes.
  6. Patronage: When you advance your Tier, it costs half the coin it normally would. Who is your patron? Why do they support your troupe?
  7. Propmaster: +1d on Resolve resistance rolls as long as another member of the crew is there.
  8. Additional Playbook: Select another crew playbook. You may now choose its Claims, Special Abilities, Crew Contacts, and Upgrades. You gain immediate access only to the Crew XP.

Crew XP

At the end of each session, for each item below, mark 1 xp (or instead mark 2xp if that item occurred multiple times).

  1. Use creativity, showmanship, or performance to influence or entertain others.
  2. Contend with challenges above your current station.
  3. Bolster your troupe's reputation or develop a new one.
  4. Express the goals, drives, inner conflict, or essential nature of the troupe.

Contacts

  1. Arlen, a theater critic
  2. Cassio, a wealthy patron
  3. Ilyas, a stagehand with connections
  4. Lanthys, a rival performer
  5. Merva, a venue owner
  6. Saruul, a famous entertainer

Crew Upgrades

☐ Elite Rooks ■ Fine costumes ☐ Special light effects ☐ Special sound effects ☐-☐-☐ Composed (+1 stress box)

Lair ☐☐ Hidden ☐ Quarters ☐☐ Secure ☐☐ Vault ☐ Workshop

Training ☐ Insight ☐ Prowess ■ Resolve ☐ Personal ☐-☐-☐-☐ Mastery

Quality ☐ Documents ☐ Gear ☐ Implements ☐ Pet/Special ☐ Supplies ☐ Tools ☐ Weapons

Cohort upgrade costs

New Cohort: ☐-☐
Add Type: ☐-☐

Cohorts

Name:

Gang ☐ or Expert ☐.

Weak ☐, Impaired ☐, Broken ☐, Armor ☐

Adepts ☐ Rooks ☐ Rovers ☐ Skulks ☐ Thugs ☐

Elite ☐ Fearsome ☐ Independent ☐ Loyal ☐ Principled ☐ Animal ☐ Savage ☐ Unreliable ☐ Wild ☐

Name:

Gang ☐ or Expert ☐.

Weak ☐, Impaired ☐, Broken ☐, Armor ☐

Adepts ☐ Rooks ☐ Rovers ☐ Skulks ☐ Thugs ☐

Elite ☐ Fearsome ☐ Independent ☐ Loyal ☐ Principled ☐ Animal ☐ Savage ☐ Unreliable ☐ Wild ☐

Name:

Gang ☐ or Expert ☐.

Weak ☐, Impaired ☐, Broken ☐, Armor ☐

Adepts ☐ Rooks ☐ Rovers ☐ Skulks ☐ Thugs ☐

Elite ☐ Fearsome ☐ Independent ☐ Loyal ☐ Principled ☐ Animal ☐ Savage ☐ Unreliable ☐ Wild ☐

Name:

Gang ☐ or Expert ☐.

Weak ☐, Impaired ☐, Broken ☐, Armor ☐

Adepts ☐ Rooks ☐ Rovers ☐ Skulks ☐ Thugs ☐

Elite ☐ Fearsome ☐ Independent ☐ Loyal ☐ Principled ☐ Animal ☐ Savage ☐ Unreliable ☐ Wild ☐

Opportunities

  1. Cabal opportunity
  2. Cabal opportunity
  3. Cartel opportunity
  4. Cartel opportunity
  5. Cult opportunity
  6. Cult opportunity
  7. Delver opportunity
  8. Delver opportunity
  9. Glimmer opportunity
  10. Glimmer opportunity
  11. Manhunter opportunity
  12. Manhunter opportunity
  13. Traveler opportunity
  14. Traveler opportunity
  15. Troupe opportunity
  16. Troupe opportunity
  17. Warden opportunity
  18. Warden opportunity
  19. Warrior opportunity
  20. Warrior opportunity
  21. Air opportunity
  22. Animal opportunity
  23. Barrier opportunity
  24. Darkness opportunity
  25. Death opportunity
  26. Earth opportunity
  27. Electricity opportunity
  28. Fire opportunity
  29. Flux opportunity
  30. Ice opportunity
  31. Illusion opportunity
  32. Kinesis opportunity
  33. Life opportunity
  34. Light opportunity
  35. Metal opportunity
  36. Mind opportunity
  37. Order opportunity
  38. Plant opportunity
  39. Space opportunity
  40. Time opportunity
  41. Water opportunity
  42. A local noble wants to host a grand event and hires your troupe to perform. Impress them to secure a lucrative contract.
  43. A rival troupe is gaining popularity and threatens your standing. Outshine them with an unforgettable show.
  44. A wealthy merchant seeks a private performance for their high-profile guests. Ensure the event is a success.
  45. A famous performer is rumored to be in town. Track them down and either recruit them or deal with the competition.
  46. An influential critic threatens to write a damning review. Find a way to turn their opinion or minimize the damage.
  47. A hidden talent has been discovered within your troupe. Develop their skills to enhance your shows or exploit their abilities.
  48. An opportunity arises to perform at a prestigious festival. Prepare for the challenge and ensure a standout performance.
  49. A secret society seeks your troupe’s services for a clandestine event. Learn their true intentions and decide your course of action.
  50. A rival venue is trying to undercut your bookings. Sabotage their efforts or find ways to attract more patrons to your own venue.
  51. A lucrative but risky performance opportunity is offered in a dangerous part of town. Decide whether the risk is worth the reward.
  52. A disgruntled former member of your troupe is spreading rumors about you. Address the situation to prevent damage to your reputation.
  53. A new law threatens to limit or ban certain performances. Lobby against it or find ways to circumvent the restrictions.
  54. A wealthy collector offers to sponsor your troupe in exchange for exclusive performances. Negotiate terms and fulfill their demands.
  55. A famed but reclusive artist offers to collaborate with your troupe. Determine their terms and integrate their vision into your performances.
  56. A tragic event has left your troupe’s venue in disrepair. Restore it to its former glory or find an alternative location.
  57. An influential patron is in danger from an unknown threat. Protect them while maintaining the success of your performances.
  58. A rival troupe’s performance has captivated your regular audience. Find ways to win back your patrons or elevate your own shows.
  59. A secretive new performance style is gaining traction. Either adopt it to stay ahead or undermine its popularity to retain your edge.
  60. A hidden cache of old stage equipment has been found. Explore its potential or decide whether to sell or use it.
  61. A new trend in entertainment is sweeping the city. Adapt to it quickly or risk losing relevance in the industry.
  62. A wealthy philanthropist offers to fund an ambitious new project. Evaluate their motivations and the impact on your troupe.
  63. An old rival is staging a comeback and challenging your troupe. Outperform them or find ways to undermine their efforts.
  64. A major venue is hosting a high-stakes competition. Secure your place and aim to win for prestige and rewards.
  65. A scandalous affair involving a key figure in your troupe is at risk of being exposed. Manage the fallout or divert attention.
  66. An underground performance space has become popular with a new crowd. Explore the opportunity or maintain your traditional venues.
  67. A prestigious award ceremony is approaching. Position your troupe to win recognition or use the event for strategic gain.
  68. A powerful guild is seeking exclusive performances. Negotiate a contract or compete with other troupes for their favor.
  69. A local community is rallying against your troupe’s performances. Address their grievances or find ways to counteract their influence.
  70. An influential patron has been kidnapped or gone missing. Investigate and rescue them to protect your financial stability.
  71. A major performance has gone awry due to unforeseen circumstances. Manage the fallout and salvage your reputation.
  72. A new talent agency offers to represent your troupe. Assess their terms and potential impact on your future success.
  73. A royal wedding is being planned, and the court is seeking a troupe to entertain the guests. Secure this opportunity to raise your troupe's profile.
  74. A local priest condemns your performances as immoral. Will you appease them or challenge their authority?
  75. A mystic offers to bless your troupe with good fortune—at a cost. Decide whether to trust their magic or avoid potential consequences.
  76. A rival troupe accuses you of stealing their performance ideas. Prove your originality or settle the dispute.
  77. An influential figure wants a performance that conveys a subtle political message. How will you craft the show while keeping your integrity?
  78. A grand parade is being held, and your troupe has been invited to participate. Outshine the other participants with a dazzling display.
  79. A powerful sorcerer requests a private show in their enchanted castle. Ensure your troupe's safety while fulfilling the request.
  80. A mysterious illness spreads among your troupe, threatening an upcoming performance. Find the cause and a cure before it's too late.
  81. A rare eclipse is approaching, and many believe it holds magical significance. Create a special performance to mark the event.
  82. A wealthy sponsor offers a large sum to have a personal performance. Accommodate their extravagant demands without losing your dignity.
  83. A local guild demands you join their ranks to continue performing in the city. Decide whether to comply or resist their control.
  84. A famous playwright offers an exclusive script to your troupe, but it contains dangerous political undertones. Perform it or stay neutral?
  85. A rival troupe has sabotaged your costumes and props. Recover quickly or find a way to retaliate.
  86. A local superstition claims your theater is haunted. Investigate the rumors or use the haunting to draw in curious audiences.
  87. A member of your troupe is accused of a crime. Defend their innocence or distance yourself from the scandal.
  88. An eccentric noble wants to fund a strange performance, requiring bizarre costumes and unusual stunts. Meet their demands or maintain your style?
  89. A rival troupe is performing for a secretive underground society. Find a way to infiltrate the event or investigate their motives.
  90. A nearby town is throwing a festival and needs entertainers. Will your troupe go and make a name for themselves in a new location?
  91. An old theater has reopened, but rumors claim it’s cursed. Will you book performances there despite the risks?
  92. A group of traveling minstrels wants to join your troupe. Assess their skills and potential loyalties before making a decision.
  93. A powerful wizard requests your troupe to perform in a dangerous magical land. Can you handle the strange environment and mystical audience?
  94. A benefactor wants you to perform a controversial play that mocks a local figure of authority. Do you risk it for the patron’s favor?
  95. A hidden network of spies seeks your help in delivering coded messages through your performances. Decide whether to assist them or stay out of politics.
  96. A fire has broken out in your venue, and you must act quickly to salvage what you can or rebuild your troupe from the ashes.
  97. A drought has caused hardships, and fewer people are attending your performances. Find ways to draw them back despite the hard times.
  98. A famous bard has arrived in town, challenging your troupe to a public showdown of skill. Do you compete or let them steal the spotlight?
  99. A local governor wants to censor your performances, claiming they disrupt public order. How will you adapt your shows to avoid trouble?
  100. A group of pirates has seized your troupe’s supplies, leaving you with nothing to perform. Track them down or improvise a new act.
  101. An artifact in your possession is drawing unwanted attention from thieves and collectors. Will you keep it or sell it to the highest bidder?
  102. A magical creature has taken an interest in your performances. Will you incorporate it into your shows or keep your distance?
  103. A group of nobles is secretly funding your troupe, but their motives are unclear. Discover their intentions before accepting too much from them.
  104. A member of your troupe has fallen in love with a noble, risking the group’s dynamic and your future bookings. Will you intervene?
  105. An alchemist offers to create magical effects for your performances, but they may be unstable. Do you take the risk for a spectacular show?
  106. A mysterious stranger offers to become a patron, but their identity and motives are unknown. Investigate before agreeing to the deal.
  107. A sudden storm ruins your outdoor performance, and you must quickly find a solution to salvage the evening.
  108. A rival has spread rumors that your troupe is cursed. Counteract the superstition or use it to your advantage.
  109. A noble child has gone missing, and the family believes they were taken during one of your shows. Prove your innocence and find the truth.
  110. A grand tournament is being held, and your troupe has been invited to perform between the events. Plan a show that can captivate a rowdy crowd.
  111. A member of your troupe has secretly been spying for a rival faction. Confront them or use their position for your own gain.
  112. A strange magical artifact is found in the theater, and it starts affecting the performances in odd ways. Will you keep it or destroy it?
  113. A cult seeks to use your performances to spread their hidden messages to the masses. Discover their intentions before it’s too late.
  114. A competing troupe is hiring away some of your best performers. Find a way to keep them loyal or recruit new talent.
  115. A local bard claims that you’ve stolen their songs and demands compensation. Defend your troupe’s originality or pay them off.
  116. An influential foreign dignitary is visiting, and their tastes in entertainment are peculiar. Will you adapt your show or risk offending them?
  117. A local artisan offers to create stunning new props for your performances, but their work comes with hidden dangers. Accept or decline?
  118. A famous swordsman wants to join your troupe, but their violent past could cause problems. Will you take them in or turn them away?
  119. A neighboring kingdom requests your troupe to perform for their ruler. However, tensions between the kingdoms are high. Will you take the risk?
  120. A series of accidents has plagued your troupe. Investigate whether it's sabotage or mere coincidence.
  121. A skilled illusionist wants to partner with your troupe. Decide if their magic will enhance your performances or overshadow your existing talents.
  122. A reclusive bard from a distant land offers you a unique performance style that could change your shows forever. Will you learn from them?
  123. A deadly duel between two nobles has disrupted your performance schedule. Will you mediate or distance your troupe from the conflict?
  124. A local tavern offers to host your troupe in exchange for a cut of the profits, but the venue has a notorious reputation. Do you accept?
  125. A noblewoman's son wants to join your troupe, but his inexperience and naivety could cause problems. Will you take him under your wing?
  126. A strange magical fog envelops the city, forcing you to decide whether to perform despite the unusual circumstances.
  127. A renowned sculptor offers to create lifelike statues for your stage, but rumors suggest their works are cursed. Will you use them?
  128. A royal decree demands all troupes perform a patriotic show to honor the crown. Will you comply or offer subtle resistance?
  129. A natural disaster strikes, and the town is in disarray. Will you offer a performance to boost morale or focus on protecting your troupe?
  130. A new religious order seeks to purify the city, and your performances are seen as sinful distractions. Will you resist or adjust your shows?
  131. A rival troupe has stolen one of your scripts, and they plan to perform it first. Will you confront them or come up with something new?
  132. An eccentric noble offers an exorbitant sum to have their pet animal star in your next show. Will you humor them or risk offending?
  133. A member of your troupe is secretly a member of a royal family, hiding their identity. Will you protect their secret or reveal it for political gain?
  134. A plague of rats has infested your venue, and the public believes it’s an omen. Will you fight the superstition or move locations?
  135. A local wizard's festival is approaching, and they want your troupe to perform under magical enchantments. Will you adapt or decline?
  136. A famous assassin seeks to use your troupe’s performance as cover for their next job. Will you cooperate or try to stop them?
  137. A forgotten songbook containing ancient and forbidden songs is discovered. Will you perform them despite the risks?
  138. A charismatic politician wants your troupe to endorse their campaign with performances. Will you get involved in politics or stay neutral?
  139. A group of disgruntled workers has taken over a part of the city, demanding better treatment. Will your troupe support them or stay out of it?
  140. A shipwreck has washed up valuable treasures, and locals are eager to claim them. Will your troupe compete for a piece of the fortune or focus on your shows?