Difference between revisions of "Crafting (FiD)"

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(Created page with "{{FiD}} All crafting id done in downtime. Study and Tinker are the actions used to craft. There are several different kinds of things you can craft, with different prerequisit...")
 
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* '''[[Standard_Equipment_(FiD)|Common]]''' items are not very special and can be used and created by anyone.
 
* '''[[Standard_Equipment_(FiD)|Common]]''' items are not very special and can be used and created by anyone.
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* '''[[Standard_Equipment_(FiD)#Special_Equipment|Special Equipment]] is tied to specific playbooks. It is harder to make and use but requires no special ability.
 
* '''[[Armaments (FiD)|Armaments]]''' combine features of magic items and inventions and are made by Artificers, Occultists, Savants, Theurges, and Wizards.  
 
* '''[[Armaments (FiD)|Armaments]]''' combine features of magic items and inventions and are made by Artificers, Occultists, Savants, Theurges, and Wizards.  
 
* '''[[Inventions_(FiD)|Inventions]]''' are created by Artificers and Savants using '''Special Designs''' based on well-known principles of arcana and natural philosophy.
 
* '''[[Inventions_(FiD)|Inventions]]''' are created by Artificers and Savants using '''Special Designs''' based on well-known principles of arcana and natural philosophy.

Revision as of 18:35, 28 September 2024

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All crafting id done in downtime. Study and Tinker are the actions used to craft. There are several different kinds of things you can craft, with different prerequisites. In general, you must first make or find an invention and then you can craft an item. Rituals are not items and not strictly crafted, but the rules are similar enough that they are covered here.

  • Common items are not very special and can be used and created by anyone.
  • Special Equipment is tied to specific playbooks. It is harder to make and use but requires no special ability.
  • Armaments combine features of magic items and inventions and are made by Artificers, Occultists, Savants, Theurges, and Wizards.
  • Inventions are created by Artificers and Savants using Special Designs based on well-known principles of arcana and natural philosophy.
  • Alchemy is created by Artificers, Occultists, Savants, Theurges, and Wizards using a formula. This category include all kinds of magical potions, oils, powders and the like. Almost all alchemical items are Consubables.
  • Magic Items are what preceded Inventions, having more varied effects not based on modern theories. They can be very powerful, but are harder to invent. Artificers, Theurges, and Wizards make magic items.
  • Rituals are magical routines to achieve effects rather than create items. Occultists, Theurges, and Wizards use Protocols to perform rituals. This is a dangerous project that often attracts hostile attention. When you succeed at performing a ritual, it has a direct effect on the world.