Difference between revisions of "Troupe (FiD)"

From Action
Jump to navigation Jump to search
Line 33: Line 33:
 
# '''Masters of Performance:''' Each PC may add +1 action rating to Consort, Sway, or Command (up to a max rating of 3).
 
# '''Masters of Performance:''' Each PC may add +1 action rating to Consort, Sway, or Command (up to a max rating of 3).
 
# '''Allies in High Places:''' Count up to three +3 faction statuses as if they were stage access. ''Sometimes, connections in high society are as valuable as prime performance space.
 
# '''Allies in High Places:''' Count up to three +3 faction statuses as if they were stage access. ''Sometimes, connections in high society are as valuable as prime performance space.
# '''High Society Ties:''' Crew gains +1d on any Resolve action in high society or elite circles.
+
# '''Crowd Pleasers:''' Crew gains +1d on any Resolve action rolls with an audience.
# '''Network of Talent:''' You are experts at managing and recruiting performers. +1d to gather information rolls about influential patrons or venues.
+
# '''Fabolous:''' Crew gains +1d on any Resolve action in high society or elite circles.
 +
# '''Lounge:''' +1d to gather information rolls about high society, influential patrons, and other troupes.
 
# '''Patronage:''' When you advance your '''Tier''', it costs half the coin it normally would. Who is your patron? Why do they support your troupe?
 
# '''Patronage:''' When you advance your '''Tier''', it costs half the coin it normally would. Who is your patron? Why do they support your troupe?
# '''Crowd Pleasers:''' Crew gains +1d on any Resolve action rolls with the general public.
+
# '''Propmaster:''' +1d on Resolve resistance rolls.
# '''Performance Artistry:''' Crew may always use Consort as a flashback for a setup action for any Resolve action. 
 
 
# '''Additional Playbook:''' Select another crew playbook. You may now choose its Claims, Special Abilities, Crew Contacts, and Upgrades. You gain immediate access only to the Crew XP.
 
# '''Additional Playbook:''' Select another crew playbook. You may now choose its Claims, Special Abilities, Crew Contacts, and Upgrades. You gain immediate access only to the Crew XP.
  

Revision as of 01:46, 6 September 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

A troupe is a band of entertainers, whether running a lively venue or touring far and wide. Be it a circus, variety show, musical ensemble, opera, or theater group, they captivate audiences with their performances. From dazzling crowds to managing the chaos behind the scenes, the Troupe thrives on creativity, showmanship, and the thrill of the stage.

Claims

Venue Any time during downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat. Box Seats +1 Consort & Sway against aristocrats. Headliner You get +2 coin in payoff for scores that impress the upper crust. Critics You may roll an additional downtime event after the first is known. Stage Names get +1d to the engagement roll for Social and Stealth plans.
Crowd Pleasers +1d to Command and Sway rolls on-site. This is one exciting crowd. Dressing Room You get -2 heat per score. Backstage Your network of performers starts here and can extend horizontally or vertically, but not diagonally. Quick Change You get +1d to acquire asset rolls. A versatile space for quick preparations. Showstopper +1d to Consort and Sway rolls on-site. Glamorous performances and impressive decor captivate the audience.
Network of Talent All your cohort gangs add the Rook role. Those that are already Rooks add another role of your choice. Backstage Passes You get +1d to gather information on key figures or potential patrons. Fans You get +2 coin in payoff for scores that impress the common people. On the Road Again You get +1d to the engagement roll for plans that involve Magic and Transport plans. Tour Any time during downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat.

Heat & Wanted Level

☐☐☐☐☐☐☐☐☐☐ | ☐☐☐☐

Coin

☐☐☐☐ | Vault ☐☐☐☐ | Vault 2 ☐☐☐☐☐☐☐☐

Special Abilities

  1. Masters of Performance: Each PC may add +1 action rating to Consort, Sway, or Command (up to a max rating of 3).
  2. Allies in High Places: Count up to three +3 faction statuses as if they were stage access. Sometimes, connections in high society are as valuable as prime performance space.
  3. Crowd Pleasers: Crew gains +1d on any Resolve action rolls with an audience.
  4. Fabolous: Crew gains +1d on any Resolve action in high society or elite circles.
  5. Lounge: +1d to gather information rolls about high society, influential patrons, and other troupes.
  6. Patronage: When you advance your Tier, it costs half the coin it normally would. Who is your patron? Why do they support your troupe?
  7. Propmaster: +1d on Resolve resistance rolls.
  8. Additional Playbook: Select another crew playbook. You may now choose its Claims, Special Abilities, Crew Contacts, and Upgrades. You gain immediate access only to the Crew XP.

Crew XP

At the end of each session, for each item below, mark 1 xp (or instead mark 2xp if that item occurred multiple times).

  1. Use creativity, showmanship, or performance to influence or entertain others.
  2. Contend with challenges above your current station.
  3. Bolster your troupe's reputation or develop a new one.
  4. Express the goals, drives, inner conflict, or essential nature of the troupe.

Contacts

  1. Arlen, a theater critic
  2. Cassio, a wealthy patron
  3. Ilyas, a stagehand with connections
  4. Lanthys, a rival performer
  5. Merva, a venue owner
  6. Saruul, a famous entertainer

Crew Upgrades

☐ Fine costumes ☐ Elaborate set pieces ☐ Elite Venues ☐-☐-☐ Composed (+1 stress box)

Backstage ☐☐ Hidden ☐ Quarters ☐☐ Secure ■☐ Vault ☐ Workshop

Training ☐ Insight ☐ Prowess ■ Resolve ☐ Personal ☐-☐-☐-☐ Mastery

Quality ☐ Costumes ☐ Props ☐ Set Design ☐ Special Effects ☐ Lighting ☐ Sound Equipment ☐ Instruments

Cohort upgrade costs

New Cohort: ☐-☐
Add Type: ☐-☐

Cohorts

Cohorts (Troupe)

Opportunities

  1. A local noble wants to host a grand event and hires your troupe to perform. Impress them to secure a lucrative contract.
  2. A rival troupe is gaining popularity and threatens your standing. Outshine them with an unforgettable show.
  3. A wealthy merchant seeks a private performance for their high-profile guests. Ensure the event is a success.
  4. A famous performer is rumored to be in town. Track them down and either recruit them or deal with the competition.
  5. An influential critic threatens to write a damning review. Find a way to turn their opinion or minimize the damage.
  6. A hidden talent has been discovered within your troupe. Develop their skills to enhance your shows or exploit their abilities.
  7. An opportunity arises to perform at a prestigious festival. Prepare for the challenge and ensure a standout performance.
  8. A secret society seeks your troupe’s services for a clandestine event. Learn their true intentions and decide your course of action.
  9. A rival venue is trying to undercut your bookings. Sabotage their efforts or find ways to attract more patrons to your own venue.
  10. A lucrative but risky performance opportunity is offered in a dangerous part of town. Decide whether the risk is worth the reward.
  11. A disgruntled former member of your troupe is spreading rumors about you. Address the situation to prevent damage to your reputation.
  12. A new law threatens to limit or ban certain performances. Lobby against it or find ways to circumvent the restrictions.
  13. A wealthy collector offers to sponsor your troupe in exchange for exclusive performances. Negotiate terms and fulfill their demands.
  14. A famed but reclusive artist offers to collaborate with your troupe. Determine their terms and integrate their vision into your performances.
  15. A tragic event has left your troupe’s venue in disrepair. Restore it to its former glory or find an alternative location.
  16. An influential patron is in danger from an unknown threat. Protect them while maintaining the success of your performances.
  17. A rival troupe’s performance has captivated your regular audience. Find ways to win back your patrons or elevate your own shows.
  18. A secretive new performance style is gaining traction. Either adopt it to stay ahead or undermine its popularity to retain your edge.
  19. A hidden cache of old stage equipment has been found. Explore its potential or decide whether to sell or use it.
  20. A new trend in entertainment is sweeping the city. Adapt to it quickly or risk losing relevance in the industry.
  21. A wealthy philanthropist offers to fund an ambitious new project. Evaluate their motivations and the impact on your troupe.
  22. An old rival is staging a comeback and challenging your troupe. Outperform them or find ways to undermine their efforts.
  23. A major venue is hosting a high-stakes competition. Secure your place and aim to win for prestige and rewards.
  24. A scandalous affair involving a key figure in your troupe is at risk of being exposed. Manage the fallout or divert attention.
  25. An underground performance space has become popular with a new crowd. Explore the opportunity or maintain your traditional venues.
  26. A prestigious award ceremony is approaching. Position your troupe to win recognition or use the event for strategic gain.
  27. A powerful guild is seeking exclusive performances. Negotiate a contract or compete with other troupes for their favor.
  28. A local community is rallying against your troupe’s performances. Address their grievances or find ways to counteract their influence.
  29. An influential patron has been kidnapped or gone missing. Investigate and rescue them to protect your financial stability.
  30. A major performance has gone awry due to unforeseen circumstances. Manage the fallout and salvage your reputation.
  31. A new talent agency offers to represent your troupe. Assess their terms and potential impact on your future success.