Difference between revisions of "Warriors (FiD)"
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=== Claims === | === Claims === | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |align="center" valign=top | '''Prestige Contracts:''' During downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat. ''Customers pay well for you to show your flag.'' | ||
|align="center" valign=top | '''Barracks:''' Your Fighter cohorts get +1 scale. ''An expansive training ground and armory allows for a larger, well-equipped company.'' | |align="center" valign=top | '''Barracks:''' Your Fighter cohorts get +1 scale. ''An expansive training ground and armory allows for a larger, well-equipped company.'' | ||
− | |align="center" valign=top | ''' | + | |align="center" valign=top | '''Quartermaster:''' You get +2 coin in your payoff for scores that involve looting. ''Quartermasters know what to keep and what to sell.'' |
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|align="center" valign=top | '''Training Grounds:''' +1d to Prowess training rolls. ''A dedicated space for honing combat skills and physical conditioning.'' | |align="center" valign=top | '''Training Grounds:''' +1d to Prowess training rolls. ''A dedicated space for honing combat skills and physical conditioning.'' | ||
+ | |align="center" valign=top | '''Weapon Forge:''' Thug cohorts gain +1 quality because of fine gear. ''A skilled blacksmith ensures your arsenal is always ready.'' | ||
|- | |- | ||
− | |align="center" valign=top | ''' | + | |align="center" valign=top | '''Confederates:''' You get +1d to the engagement roll for assault plans. ''Allies provide support.'' |
|align="center" valign=top | '''Warehouses:''' You get +1d to acquire asset rolls. ''Ample storage for supplies and spoils of war.'' | |align="center" valign=top | '''Warehouses:''' You get +1d to acquire asset rolls. ''Ample storage for supplies and spoils of war.'' | ||
− | |align="center" valign=top | '''Lair:''' Your fortified stronghold where plans are made and spoils are secured. | + | |align="center" valign=top | '''Lair:''' Your fortified stronghold where plans are made and spoils are secured. Claims start here and can extend horizontally or vertically, but not diagonally. |
|align="center" valign=top | '''Lookouts:''' You get +1d to Hunt or Survey on your turf. ''Vigilant sentries keep watch for threats and opportunities.'' | |align="center" valign=top | '''Lookouts:''' You get +1d to Hunt or Survey on your turf. ''Vigilant sentries keep watch for threats and opportunities.'' | ||
− | |align="center" valign=top | ''' | + | |align="center" valign=top | '''Cover Identities:''' You get +1d to the engagement roll for deception plans. ''False papers and disguises make your warriors hard to pin down.'' |
|- | |- | ||
− | |align="center" valign=top | ''' | + | |align="center" valign=top | '''Infirmary:''' You get +1d to healing treatment rolls. ''An experienced medic and proper facilities help your warriors recover quickly.'' |
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|align="center" valign=top | '''Shrine:''' You get -2 heat per score. ''Dedication to a deity or cause grants your actions divine sanction.'' | |align="center" valign=top | '''Shrine:''' You get -2 heat per score. ''Dedication to a deity or cause grants your actions divine sanction.'' | ||
− | |align="center" valign=top | ''' | + | |align="center" valign=top | '''Profiteering:''' You get +2 coin in your payoff for scores that involve looting. ''Trusted contacts can offload loot quickly, no questions asked.'' |
+ | |align="center" valign=top | '''Luxury Barracks:''' +1d to Command and Sway rolls on-site. ''Impressive quarters boost morale and loyalty among your ranks.'' | ||
+ | |align="center" valign=top | '''Cadre:''' Any time during downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat. ''Training others' troops is lucrative.'' | ||
|} | |} | ||
Revision as of 11:21, 4 September 2024
Starfox's Blades in the Dark fan page |
The Warriors are seasoned fighters, mercenaries, and protectors, who offer their blades to the highest bidder. Whether on the battlefield, in the depths of dungeons, or guarding precious relics, they excel in the art of war and survival. For the Warriors, every conflict is a test of skill, bravery, and loyalty, where victory brings honor and riches.
An adaptation of the Bravos crew playbook.
Claims
Prestige Contracts: During downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat. Customers pay well for you to show your flag. | Barracks: Your Fighter cohorts get +1 scale. An expansive training ground and armory allows for a larger, well-equipped company. | Quartermaster: You get +2 coin in your payoff for scores that involve looting. Quartermasters know what to keep and what to sell. | Training Grounds: +1d to Prowess training rolls. A dedicated space for honing combat skills and physical conditioning. | Weapon Forge: Thug cohorts gain +1 quality because of fine gear. A skilled blacksmith ensures your arsenal is always ready. |
Confederates: You get +1d to the engagement roll for assault plans. Allies provide support. | Warehouses: You get +1d to acquire asset rolls. Ample storage for supplies and spoils of war. | Lair: Your fortified stronghold where plans are made and spoils are secured. Claims start here and can extend horizontally or vertically, but not diagonally. | Lookouts: You get +1d to Hunt or Survey on your turf. Vigilant sentries keep watch for threats and opportunities. | Cover Identities: You get +1d to the engagement roll for deception plans. False papers and disguises make your warriors hard to pin down. |
Infirmary: You get +1d to healing treatment rolls. An experienced medic and proper facilities help your warriors recover quickly. | Shrine: You get -2 heat per score. Dedication to a deity or cause grants your actions divine sanction. | Profiteering: You get +2 coin in your payoff for scores that involve looting. Trusted contacts can offload loot quickly, no questions asked. | Luxury Barracks: +1d to Command and Sway rolls on-site. Impressive quarters boost morale and loyalty among your ranks. | Cadre: Any time during downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat. Training others' troops is lucrative. |
Heat & Wanted Level
☐☐☐☐☐☐☐☐☐☐ | ☐☐☐☐
Coin
☐☐☐☐ | Vault ☐☐☐☐ | Vault 2 ☐☐☐☐☐☐☐☐
Special Abilities
- Dangerous: Each PC may add +1 action rating to Hunt, Skirmish, or Wreck (up to a max rating of 3).
- Blood Brothers: When you fight alongside your cohorts in combat, they get +1d for teamwork rolls (setup and group actions). All of your cohorts get the Fighters type for free (if they're already Fighters, add another type).
- Door Kickers: When you execute an assault plan, take +1d to the engagement roll.
- War Dogs: When you're at war (-3 faction status), PCs get +1d to vice rolls and still get two downtime actions, instead of just one.
- Forged in Fire: Each PC has been toughened by cruel experience. You get +1d to resistance rolls.
- Patron: When you advance your Tier, it costs half the coin it normally would. Who is your patron? Why do they support your endeavors?
- Fiends: Fear is as good as respect. You may count each wanted level as if it were turf.
Crew XP
At the end of each session, for each item below, mark 1 xp (or instead mark 2xp if that item occurred multiple times).
- Execute a successful battle, extortion, sabotage, or smash & grab operation.
- Contend with challenges above your current station.
- Bolster your crew's reputation or develop a new one.
- Express the goals, drives, inner conflict, or essential nature of the crew.
Contacts
- Darrin, a seasoned mercenary captain.
- Lucinda, a wealthy noble with a penchant for hiring warriors.
- Magnus, a blacksmith who forges custom weapons.
- Soraya, a healer with battlefield experience.
- Cedric, a tavern owner who knows everyone’s secrets.
- Beatrix, a spy who trades in military intelligence.
Crew Upgrades
☐ Warriors' rigging (1 carried weapon or armor item is concealed and has no load) ☐ Bluecoat Contacts (+1 Tier in interactions with guards or city watch) ☐ Elite Fighters ☐ Elite Rovers ☐-☐-☐ Hardened (+1 trauma box)
Lair ☐ ☐ Reinforced Walls ☐ ☐ Hidden ☐ Quarters ☐ Secure ☐ ☐ Vault ☐ Armory
Training ☐ Insight ☐ Prowess ☐ Resolve ☐ Personal ☐-☐-☐-☐ Mastery
Quality ☐ Gear ☐ Implements ☐ Supplies ☐ Tools ☐ Weapons
Cohort upgrade costs
- New Cohort: ☐-☐
- Add Type: ☐-☐
Cohorts
Fighters
Quality ☐ ☐ ☐ ☐ Weak ☐, Impaired ☐, Broken ☐, Armor ☐
Rovers
Quality ☐ ☐ ☐ ☐ Weak ☐, Impaired ☐, Broken ☐, Armor ☐
Sappers
Quality ☐ ☐ ☐ ☐ Weak ☐, Impaired ☐, Broken ☐, Armor ☐
Scouts
Quality ☐ ☐ ☐ ☐ Weak ☐, Impaired ☐, Broken ☐, Armor ☐
Opportunities
- A rival mercenary company is amassing forces to challenge your dominance. Will you face them head-on or outmaneuver them?
- A wealthy patron seeks your aid in retrieving a priceless artifact from a well-guarded fortress. Do you accept the challenge?
- A local noble has gone into hiding, fearing an assassination. Can you find them and offer your protection for a price?
- A warlord's hoard is rumored to be hidden in a remote mountain stronghold. Will you claim it for yourself?
- A village is under threat from marauding bandits. Will you defend the helpless or exploit the situation for profit?
- A mysterious figure offers a large sum for the capture of a dangerous criminal. Can you bring them in alive?
- An ancient tomb is said to be filled with both treasure and deadly traps. Will you brave the dangers for the riches within?
- A rival guild has stolen a powerful weapon. Will you recover it and exact revenge?
- A wealthy merchant’s caravan is ripe for plunder, but heavily guarded. Can you take the prize and escape unscathed?
- A sacred relic has been stolen from a temple. Can you retrieve it before the faith’s wrath falls upon the city?
- A fortress under siege offers a hefty reward for its relief. Will you break the siege or join the attackers for a share of the spoils?
- A rare beast is terrorizing the countryside. Can you slay it and claim the bounty?
- A notorious warlord has put a price on your head. Will you confront them or disappear into the shadows?
- A rival gang is muscling in on your protection racket. Time to teach them a lesson they won’t forget.
- A powerful mage seeks protection from enemies. Will you serve as their shield, or take their power for yourself?