Difference between revisions of "Scarred (FiD)"

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Here are some examples of handicaps you may have incurred.
 
Here are some examples of handicaps you may have incurred.
 
# '''Aphonic''' You cannot speak in more than a whisper. You cannot make yourself understood to a creature more than 5 ft. away or be heard at all beyond 15 ft. This commonly hampers Command checks and Sway checks at a distance.
 
# '''Aphonic''' You cannot speak in more than a whisper. You cannot make yourself understood to a creature more than 5 ft. away or be heard at all beyond 15 ft. This commonly hampers Command checks and Sway checks at a distance.
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# '''Bkind''' You cannot see at all, but your other senses are sharpened to compensate. Penalizes any action directed at someone not close to you.
 
# '''Blind Eye''' You are blind in one eye or otherwise sight impaired. Commonly effects Survey and Hunt.
 
# '''Blind Eye''' You are blind in one eye or otherwise sight impaired. Commonly effects Survey and Hunt.
 
# '''Deaf''' You cannot hear any sounds, tough you can feel vibrations in the earth and shockwaves. Commonly affects Survey and sometimes any Resolve roll. You have learned to lip-read any language you know as long as you can see the speaker and is within 30 feet and you can see their lips.
 
# '''Deaf''' You cannot hear any sounds, tough you can feel vibrations in the earth and shockwaves. Commonly affects Survey and sometimes any Resolve roll. You have learned to lip-read any language you know as long as you can see the speaker and is within 30 feet and you can see their lips.

Revision as of 16:15, 3 September 2024

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Starfox's Blades in the Dark fan page

This is an open special ability available to all, but it can only betaken during character creation and cannot be taken if you already have a Trauma condition from your playbook(s) or other special abilities.

You have previous experience, along with a wound that physically . You gain a level 2 hurt that is permanent. Whenever it comes up, you suffer a -1d penalty.

You can choose three benefits from this list:

  • Gan an additional point in an action, to a maximum of three.
  • Gain an additional special ability available to you.

Here are some examples of handicaps you may have incurred.

  1. Aphonic You cannot speak in more than a whisper. You cannot make yourself understood to a creature more than 5 ft. away or be heard at all beyond 15 ft. This commonly hampers Command checks and Sway checks at a distance.
  2. Bkind You cannot see at all, but your other senses are sharpened to compensate. Penalizes any action directed at someone not close to you.
  3. Blind Eye You are blind in one eye or otherwise sight impaired. Commonly effects Survey and Hunt.
  4. Deaf You cannot hear any sounds, tough you can feel vibrations in the earth and shockwaves. Commonly affects Survey and sometimes any Resolve roll. You have learned to lip-read any language you know as long as you can see the speaker and is within 30 feet and you can see their lips.
  5. Disfigured Your good looks have been ruined by scars. Commonly penalizes Consort rolls, and Sway rolls with strangers.
  6. Hard of Hearing Your hearing is impaired. Commonly hinders Consort and Survey rolls.
  7. Hook Hand One of your hands is severed and has been replaced with a hook. You cannot wield a weapon in this hand, but you can use two-handed weapons and shields, attack with the hook, and clumsily hold onto things. Commonly penalizes Tinker rolls.
  8. Infested You carry a prodigious infestation of vermin such as worms, lice, and ticks. This infestation is obvious and disgusting, making others fear to be near you and barring you entrance to most civilized places. Commonly penalizes Consort and Sway rolls.
  9. Lame Your legs are maimed or paralyzed. You need a wheelchair or similar conveyance to move around. You suffer on most Prowl and Skirmish rolls.
  10. Limp You have a leg injury that reduces your speed and penalizes most Prowl rolls not involving stealth. You may have a peg leg.
  11. Scorched You have permanent burn marks, especially on your hands. Commonly penalizes Tinker and Wreck rolls.