Difference between revisions of "Cartel (FiD)"

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|align="center" | '''Vice Den''' Any time during downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat.
 
|align="center" | '''Vice Den''' Any time during downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat.
 
|align="center" | '''Surplus Cache''' You get +2 coin in payoff for scores that involve product sale or supply.
 
|align="center" | '''Surplus Cache''' You get +2 coin in payoff for scores that involve product sale or supply.
|align="center" | '''Cover Operation'''  
+
|align="center" | '''Cover Operation''' You get -2 heat per score.
 
|align="center" | '''Cover Identities''' get +1d to the engagement roll for deception and social plans. False identities help confuse the opposition.
 
|align="center" | '''Cover Identities''' get +1d to the engagement roll for deception and social plans. False identities help confuse the opposition.
 
|}
 
|}
 +
 +
=== Heat & Wanted Level ===
 +
☐☐☐☐☐☐☐☐☐☐ | ☐☐☐☐
 +
 +
=== Coin ===
 +
☐☐☐☐ | Vault ☐☐☐☐ | Vault 2 ☐☐☐☐☐☐☐☐
 +
 +
=== Special Abilities ===
 +
# '''Silver Tongues:''' Each PC may add +1 action rating to Command, Consort, or Sway (up to a max rating of 3).
 +
# '''Accord:''' Sometimes friends are as good as territory. You may count up to three +3 faction statuses you hold as if they are turf.
 +
# '''The Good Stuff:''' Your merchandise is exquisite. The product quality is equal to your Tier+2. 
 +
# '''Ghost Market:''' Through arcane ritual or hard-won experience, you have discovered how to prepare your product for sale to spirits and monsters. They do not pay in coin. What do they pay with?
 +
# '''High Society:''' It's all about who you know. Take -1 heat during downtime and +1d to gather info about the city's elite.
 +
# '''Hooked:''' Your gang members use your product. Add the savage, unreliable, or wild flaw to your gangs to give them +1 quality.
 +
# '''Patron:''' When you advance your '''Tier''', it costs half the coin it normally would. Who is your patron? Why do they help you?
 +
# '''Additional Playbook:''' Select another crew playbook. From now on can now choose its Claims, Speical Abilities, Crew  Contacts, and Upgrades. You gain immediate access only to the Crew XP.
 +
 +
=== Crew XP ===
 +
At the end of each session, for each item below, mark 1 xp (or instead mark
 +
2xp if that item occurred multiple times).
 +
# Acquire product supply, execute clandestine/covert sales, or secure new territory.
 +
# Contend with challenges above your current station.
 +
# Bolster your crew's reputation or develop a new one.
 +
# Express the goals, drives, inner conflict, or essential nature of the crew.
 +
 +
=== Contacts ===
 +
# Rolan Wott, a magistrate
 +
# Laroze, a bluecoat
 +
# Lydra, a deal broker
 +
# Hoxley, a smuggler
 +
# Anya, a dillettante
 +
# Marlo, a gang boss
 +
 +
=== Crew Upgrades ===
 +
☐  Hawker's rigging (1 carried item
 +
is concealed and has no load)
 +
☐  Ironhook Contacts (+1 Tier in
 +
prison)
 +
☐  Elite Rooks
 +
☐  Elite Thugs
 +
☐-☐-☐  Composed (+1 stress box)
 +
 +
'''Lair
 +
☐ ☐  Carriage
 +
☐ ☐  Boat
 +
☐  Hidden
 +
☐  Quarters
 +
☐  Secure
 +
☐ ☐  Vault
 +
☐  Workshop
 +
 +
'''Training
 +
☐  Insight
 +
☐  Prowess
 +
☐  Resolve
 +
☐  Personal
 +
☐-☐-☐-☐  Mastery
 +
 +
'''Quality
 +
☐  Documents
 +
☐  Gear
 +
☐  Implements
 +
☐  Pet/Special
 +
☐  Supplies
 +
☐  Tools
 +
☐  Weapons
 +
 +
'''Cohort upgrade costs
 +
:New Cohort: ☐-☐
 +
:Add Type: ☐-☐
 +
 +
=== Cohorts ===
 +
==== XXX ====
 +
Quality ☐ ☐ ☐ ☐
 +
Weak ☐, Impaired ☐, Broken ☐, Armor ☐
 +
==== XXX ====
 +
Quality ☐ ☐ ☐ ☐
 +
Weak ☐, Impaired ☐, Broken ☐, Armor ☐
 +
==== XXX ====
 +
Quality ☐ ☐ ☐ ☐
 +
Weak ☐, Impaired ☐, Broken ☐, Armor ☐
 +
==== XXX ====
 +
Quality ☐ ☐ ☐ ☐
 +
Weak ☐, Impaired ☐, Broken ☐, Armor ☐

Revision as of 11:41, 3 September 2024

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A cartel is a powerful and secretive coalition of various business entities, guilds, or influential figures who collaborate to control markets, trade routes, and economic resources. Their primary goal is to maximize profit and influence by exerting control over key economic activities.

Claims

Turf Clothier You get +1d to the engagement roll for social plans. You always arrive on the scene in the the most current and alluring fashion. Graft You get +2 coin in payoff for scores that involve a show of force or socializing. A few city officials share bribe money with those who show that they're players on the scene. Lookouts You get +1d to Hunt or Survey on your turf. Informants You get +1d to gather information for a score. Your eyes and ears on the streets are always on the lookout for new clients.
Turf Turf Lair Turf Luxury Venue +1d to Consort and Sway rolls on-site. Silks, paintings, and crystal impress the clientele.
Foreign Market Any time during downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat. Vice Den Any time during downtime, roll dice equal to your Tier. You earn coin equal to the highest result, minus your heat. Surplus Cache You get +2 coin in payoff for scores that involve product sale or supply. Cover Operation You get -2 heat per score. Cover Identities get +1d to the engagement roll for deception and social plans. False identities help confuse the opposition.

Heat & Wanted Level

☐☐☐☐☐☐☐☐☐☐ | ☐☐☐☐

Coin

☐☐☐☐ | Vault ☐☐☐☐ | Vault 2 ☐☐☐☐☐☐☐☐

Special Abilities

  1. Silver Tongues: Each PC may add +1 action rating to Command, Consort, or Sway (up to a max rating of 3).
  2. Accord: Sometimes friends are as good as territory. You may count up to three +3 faction statuses you hold as if they are turf.
  3. The Good Stuff: Your merchandise is exquisite. The product quality is equal to your Tier+2.
  4. Ghost Market: Through arcane ritual or hard-won experience, you have discovered how to prepare your product for sale to spirits and monsters. They do not pay in coin. What do they pay with?
  5. High Society: It's all about who you know. Take -1 heat during downtime and +1d to gather info about the city's elite.
  6. Hooked: Your gang members use your product. Add the savage, unreliable, or wild flaw to your gangs to give them +1 quality.
  7. Patron: When you advance your Tier, it costs half the coin it normally would. Who is your patron? Why do they help you?
  8. Additional Playbook: Select another crew playbook. From now on can now choose its Claims, Speical Abilities, Crew Contacts, and Upgrades. You gain immediate access only to the Crew XP.

Crew XP

At the end of each session, for each item below, mark 1 xp (or instead mark 2xp if that item occurred multiple times).

  1. Acquire product supply, execute clandestine/covert sales, or secure new territory.
  2. Contend with challenges above your current station.
  3. Bolster your crew's reputation or develop a new one.
  4. Express the goals, drives, inner conflict, or essential nature of the crew.

Contacts

  1. Rolan Wott, a magistrate
  2. Laroze, a bluecoat
  3. Lydra, a deal broker
  4. Hoxley, a smuggler
  5. Anya, a dillettante
  6. Marlo, a gang boss

Crew Upgrades

☐ Hawker's rigging (1 carried item is concealed and has no load) ☐ Ironhook Contacts (+1 Tier in prison) ☐ Elite Rooks ☐ Elite Thugs ☐-☐-☐ Composed (+1 stress box)

Lair ☐ ☐ Carriage ☐ ☐ Boat ☐ Hidden ☐ Quarters ☐ Secure ☐ ☐ Vault ☐ Workshop

Training ☐ Insight ☐ Prowess ☐ Resolve ☐ Personal ☐-☐-☐-☐ Mastery

Quality ☐ Documents ☐ Gear ☐ Implements ☐ Pet/Special ☐ Supplies ☐ Tools ☐ Weapons

Cohort upgrade costs

New Cohort: ☐-☐
Add Type: ☐-☐

Cohorts

XXX

Quality ☐ ☐ ☐ ☐ Weak ☐, Impaired ☐, Broken ☐, Armor ☐

XXX

Quality ☐ ☐ ☐ ☐ Weak ☐, Impaired ☐, Broken ☐, Armor ☐

XXX

Quality ☐ ☐ ☐ ☐ Weak ☐, Impaired ☐, Broken ☐, Armor ☐

XXX

Quality ☐ ☐ ☐ ☐ Weak ☐, Impaired ☐, Broken ☐, Armor ☐